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Article #417

Re: D I A B L O: Does a specific Level Seed generate the same Quests?

#417
From: cro... Silverlock
Date: Sat, 08 Feb 1997 00:00
42 lines
2669 bytes
On Fri, 07 Feb 1997 17:12:51 GMT, sl...@netins.net (slink) wrote:

>"Greg Kemmetmueller" <sy...@ph116b.res-hall.gac.edu> wrote:
>
>
>>Does anyone else find it amazing how many replies have been made concerning
>>single player quests, and how few people notice that I was talking about
>>multi player (even though it is rather blatent)  :)
>
>> 
>
>Since we're on the topic of multi-player games, have you seen any
>correlation between the level of the game creator (the PC whose name
>appears in the upper left when automap is on) and the difficulty of
>the levels in the dungeon?  Or alternatively, between the cumulative
>kill count on the creating machine since the kill count persists
>through a New Game even when another PC is chosen?
>
>The reason I am asking is that I had been playing all day, collecting
>stats on monsters.  When I created the evening's game with my level 23
>rogue, the resulting game was so hard that our level 18 characters
>died several times on level 6.  The next game, created  the following
>day by one of the level 18 characters, was easy enough to make it
>through level 9 in the dungeon with few deaths.  I also had not been
>studying monsters that day prior to the game creation.
>
>Sandra
>
>
I think Sandra that certain combo's of monsters are more deadly than
others and that the type of monsters created are different per each
game.  So unless you want to reroll a game by each of you untill you
get a certain level with a certain set of monsters and then test your
theory I don't know any way to get an answer.
--
Silverlock			

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From: cro...@earthlink.net (Silverlock)
Subject: Re: D I A B L O: Does a specific Level Seed generate the same Quests?
Date: 1997/02/08
Message-ID: <32fc71f3.9902253@news.earthlink.net>
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