Article View: alt.games.diablo
Article #417Re: D I A B L O: Does a specific Level Seed generate the same Quests?
From: cro... Silverlock
Date: Sat, 08 Feb 1997 00:00
Date: Sat, 08 Feb 1997 00:00
42 lines
2669 bytes
2669 bytes
On Fri, 07 Feb 1997 17:12:51 GMT, sl...@netins.net (slink) wrote: >"Greg Kemmetmueller" <sy...@ph116b.res-hall.gac.edu> wrote: > > >>Does anyone else find it amazing how many replies have been made concerning >>single player quests, and how few people notice that I was talking about >>multi player (even though it is rather blatent) :) > >> > >Since we're on the topic of multi-player games, have you seen any >correlation between the level of the game creator (the PC whose name >appears in the upper left when automap is on) and the difficulty of >the levels in the dungeon? Or alternatively, between the cumulative >kill count on the creating machine since the kill count persists >through a New Game even when another PC is chosen? > >The reason I am asking is that I had been playing all day, collecting >stats on monsters. When I created the evening's game with my level 23 >rogue, the resulting game was so hard that our level 18 characters >died several times on level 6. The next game, created the following >day by one of the level 18 characters, was easy enough to make it >through level 9 in the dungeon with few deaths. I also had not been >studying monsters that day prior to the game creation. > >Sandra > > I think Sandra that certain combo's of monsters are more deadly than others and that the type of monsters created are different per each game. So unless you want to reroll a game by each of you untill you get a certain level with a certain set of monsters and then test your theory I don't know any way to get an answer. -- Silverlock Household Pests? The SW-404 'SpitFire' APRL cleansing system will remove them, we Guarantee IT! Not responsible for damage to persons or structures from use of this product. Dial 1-800-FRY-THEM for info and a home demonstration.
Technical Details
Message-ID:
<32fc71f3.9902253@news.earthlink.net>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<32f55ec8.17861403@news.alt.net> <5cibnr$7ji@news3.texas.net><32f55ec8.17861403@news.alt.net> <5cibnr$7ji@news3.texas.net> <5cj34a$nps@news.netusa.net> <5cnlq5$3lm@news3.texas.net> <01bc0e33$76949060$5510ec8a@gregkammetmuller.gac.edu> <01bc10ab$3e1755e0$9b184ca5@joe-s-smokin-pc> <32F5E53C.560F@staffmail.earthlink.net> <01bc1307$07bda860$5510ec8a@gregkammetmuller.gac.edu> <5dfrsh$aq6@insosf1.netins.net>Show Full Headers
Complete Article Headers
From: cro...@earthlink.net (Silverlock) Subject: Re: D I A B L O: Does a specific Level Seed generate the same Quests? Date: 1997/02/08 Message-ID: <32fc71f3.9902253@news.earthlink.net> X-Deja-AN: 215327787 references: <32f55ec8.17861403@news.alt.net> <5cibnr$7ji@news3.texas.net><32f55ec8.17861403@news.alt.net> <5cibnr$7ji@news3.texas.net> <5cj34a$nps@news.netusa.net> <5cnlq5$3lm@news3.texas.net> <01bc0e33$76949060$5510ec8a@gregkammetmuller.gac.edu> <01bc10ab$3e1755e0$9b184ca5@joe-s-smokin-pc> <32F5E53C.560F@staffmail.earthlink.net> <01bc1307$07bda860$5510ec8a@gregkammetmuller.gac.edu> <5dfrsh$aq6@insosf1.netins.net> organization: Earthlink Network, Inc. newsgroups: alt.games.diablo,comp.sys.ibm.pc.games.rpg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit