Article View: alt.games.diablo
Article #66Re: Diablo is starting to SUCK
From: Chris Dunaway
Date: Thu, 23 Jan 1997 00:00
Date: Thu, 23 Jan 1997 00:00
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When you go to sleep at night, the world does not stop! Just because you wish to leave the game, the other players may wish to continue. If the status ofthe game is saved when you leave. When you come back to the game, would you expect the progress of all the other players in the game to be erased? I agree that would be a good idea for a direct connection game. A better solution might be to save the status of the game when the LAST player leaves the game. Of course all the players would have to agree to who will be the last player to leave the game and decide when to resume. My 2 cents (although considering inflation and the value of the dollar, they aren't worth that!). Michael Sweeney <mike_s...@videotron.ca> wrote in article <32E7C7...@videotron.ca>... > But he's right, it does make no sense and it's stupid of Blizzard to > have done this. With Network games as well. Battlenet is a different > story, but under DIRECT CONNECT/MODEM/IPX blizzard should have put in an > option to save the CURRENT STATUS of the game, including levels and all, > not just your character. >
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From: "Chris Dunaway" <chr...@usti.com> Subject: Re: Diablo is starting to SUCK Date: 1997/01/23 Message-ID: <01bc0970$64d50340$75564fcf@chrisd.usti.com> X-Deja-AN: 211769614 references: <5c5ibh$82d@clark.zippo.com> <32e7a063.934876@news.ucdavis.edu> <32E7C76B.531E@videotron.ca> organization: U. S. Telecom International, Inc. mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.rpg,alt.games.diablo Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit