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Article #544100

Re: Gemstone II Beta 2 Update & Bugfix

#544100
From: ImperiusDamian
Date: Sat, 24 Jul 2010 20:13
49 lines
2949 bytes
On 7/24/2010 3:56 PM, ImperiusDamian wrote:
> On 7/24/2010 8:07 AM, Greg Vilardi wrote:
>> In article<i2eikh$3ht$1@news.eternal-september.org>,
>> ImperiusDamian<damianblack.wolf@gmail.com> wrote:
>>> On 7/24/2010 5:52 AM, kinlaw wrote:
>>>>
>>>> But can I still find a cracked sash?
>>>>
>>>>
>>>
>>> Not only a cracked sash, but also a Cracked Sash, the unique spiderweb
>>> sash. ;)
>>
>> Ok. Here's an odd little bug. If I hover on a flawed topaz, it looks
>> like the
>> %mf changes rapidly through all of the numbers between 24 and 31%.
>> Please see
>> %if anyone else can reproduce this.
>>
>
> Mmmm let me take a look. May be a typo in the text file ;)
>

It was a typo: seems the MF% was set to a Min and a Max value, so it was 
fluctuating between 26% and 36%! Fixed. :)

>> Also, I don't recall if Gemstone did this or if it is PlugY, but it
>> would be
>> nice if Teleport worked in town.
>
> Aha! An oversight on my part, that will be fixed!
>

Done. As are a couple of other skill changes that I overlooked in the 
conversion from Gemstone II.

> Also, I'm having to scrap the whole 'shamen and unravellers have their
> own kind for minions' idea. Turns out that doing so means normal Fallen,
> Fetishes and so forth won't spawn, it's ALL Shamen. Which makes for an
> interesting challenge, but NOT what I had in mind. :P
>
> So, that's reverting back to the 1.13 default.
>

Done.

I've also been trying to respawn Flamespike the Crawler (if you played 
Classic, you'll remember him as the boss Razor Spine who lurked in the 
Inner Cloister) but so far, having no success! LOL
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From: ImperiusDamian <damianblack.wolf@gmail.com>
Newsgroups: alt.games.diablo2,alt.games.diablo
Subject: Re: Gemstone II Beta 2 Update & Bugfix
Date: Sat, 24 Jul 2010 16:13:45 -0400
Organization: A noiseless patient Spider
Lines: 49
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