Article View: alt.games.diablo
Article #495Re: Diablo: Class Maxes -- IDEA
From: Jeffrey M Colletti
Date: Wed, 29 Jan 1997 00:00
Date: Wed, 29 Jan 1997 00:00
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1461 bytes
Dabulls wrote:
>
<snip>
> The part about the level up buttons staying there is suppose to be fixed on the next
> patch/update. Blizzard has said they are working on that problem.
I don't think this has been suggested before in the manner which I am
about to suggest it... Why not make it so that when someone reaches all
the maxes, instead of being stuck there (without the help of enchanted
items), the maxes would just go up proportionally (keeping the same
relative strengths for classes, like double the maxes or something) so
that characters could keep growing?
Jeff
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From: Jeffrey M Colletti <jcol...@attila.stevens-tech.edu> Subject: Re: Diablo: Class Maxes -- IDEA Date: 1997/01/29 Message-ID: <32EFA522.78A8@attila.stevens-tech.edu> X-Deja-AN: 213049891 references: <32f45ec2.17856006@news.alt.net> <01bc0cb7$d26ae2e0$5510ec8a@gregkammetmuller.gac.edu> <32eea435.673302@news.cris.com> <32EEC60F.446C@mailer.gulf.net> organization: Stevens Institute of Technology mime-version: 1.0 newsgroups: alt.games.diablo,comp.sys.ibm.pc.games.rpg x-mailer: Mozilla 3.01Gold (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit