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Article #372Re: Damn Goat Shrines!
From: Desslock
Date: Tue, 28 Jan 1997 00:00
Date: Tue, 28 Jan 1997 00:00
18 lines
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1199 bytes
John Conklin II wrote: > > The tactic I use, which purists may consider cheating, but "Oh well!" > is to save the game just before using the shrine or pool; as all this > stuff is generated when the dungeon is created, and will stay that way > no matter what until you restart a new game, you save, look over your > spells and Inventory, close them, bring up the Character screen, tough > the pool/shrine and keep an eye on all the info in the Char. window. > If anything goes down that you don't want to go down or can't live > with losing just yet, you reload the game and don't touch that > pool/shrine until/if you want. > -- Of course, that strategy doesn't work in a multiplayer game, where you can't save when you want... Desslock
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From: Desslock <dess...@interlog.com> Subject: Re: Damn Goat Shrines! Date: 1997/01/28 Message-ID: <32EDAB94.7A4@interlog.com> X-Deja-AN: 212686282 references: <5c9f73$gn@Starbase.NeoSoft.COM> <32ed5559.8625125@nntp.best.com> organization: I mime-version: 1.0 newsgroups: alt.games.diablo,comp.sys.ibm.pc.games.rpg x-mailer: Mozilla 3.0Gold (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit