Article View: alt.games.diablo
Article #302782Re: Spell caster items--proposed rune words
From: fuji2390
Date: Tue, 25 Dec 2012 20:37
Date: Tue, 25 Dec 2012 20:37
60 lines
4388 bytes
4388 bytes
Hi can you help me? I want to get back my baby's father. He has a girl righ now. I want to broke their relationship? pls help me... On Monday, July 9, 2001 3:18:18 AM UTC+8, BillChin wrote: > I looked over the rune word list at the Lurker lounge. > > http://spirea.lurkerlounge.com/Rune_Words.shtml > > Many, many seem combat oriented. Blizzard can add Rune Words with > each patch, so I'd thought it be interesting to start a thread about > what spell casters might want. > > Here are some suggestions: > Add damage to spells. Combat characters have charms, deadly strike, > crushing blow, enhanced damage, mods all over the place. This is a > glaring omission in the game. You could break up spells into various > categories: > +1 fire damage to all fire spells (maybe up to +5 max) > +1 lightning damage > +1 bone spell damage > +1 holy spell (holy bolt, fist of heavens, blessed hammer) > +1 wind spell damage (twister, hurricane) > +1 to poison spells > Instead of +1 damage for cold spells, maybe increase cold duration > 20%, or maybe have both. > > You could add these mods to rune words to staves, wands, scepters and > orbs (and maybe clubs for druids). These could also be charms, though > the coding may be a bit hairy at this point in the release cycle. > Note that this above and beyond adding +1 skills to a certain type of > spell. +1 skill charms might be a bit unbalancing. Adding damage is > something spell casters need with the much tougher monsters. > > As a parallel to deadly strike, have something like deadly spell. > This could be the same, doing double damage, but maybe a more > interesting concept is MAX DAMAGE. So a staff with 25% deadly spell > enables the caster to do max damage on any spell 25% of the time. > Great for stuff like Fist of Heavens or Chain lightning. I think this > would be relatively easy to implement and have low risk of unbalancing > the game. Deadly strike is a useless mod for a spell caster. They > can't hit anything later in the game, and even if they do, double 10 > points of damage from a wand, is 20 points. Like that helps you. > > As a parallel to spells going off when you hit a monster, how about > spells going off when you cast. Something like 5% of casting frost > nova when you cast any spell. Now that would a LOT more useful than > 5% when you get hit. As the game progresses a spell caster can only > take two or three before dying, so these when you hit mods are > basically worthless to a non-melee character. > > Another possible mod, 25% chance of a free spell, meaning a spell > costs no mana to cast 25% of the time. How much would that mod be > worth to you? To max this value, have it work even if you don't have > any mana. That would be worth a lot against mana drain monsters, and > not mean instant death as it often does now when that blue ball > suddenly goes empty. > > Let's me hear you ideas or comments about the ones I thought about. I > hope Blizzard can implement some of these ideas in the future. > - Bill
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X-Received: by 10.66.78.70 with SMTP id z6mr3669845paw.5.1356467844435; Tue, 25 Dec 2012 12:37:24 -0800 (PST) Received: by 10.50.222.132 with SMTP id qm4mr8639646igc.5.1356467844329; Tue, 25 Dec 2012 12:37:24 -0800 (PST) Path: mbox-mo1.pugleaf.net!num2.nntp.dca.giganews.com!num1.nntp.dca.giganews.com!number.nntp.dca.giganews.com!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!kr7no11963661pbb.0!news-out.google.com!s9ni56359pbb.0!nntp.google.com!kr7no11963635pbb.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: alt.games.diablo Date: Tue, 25 Dec 2012 12:37:23 -0800 (PST) In-Reply-To: <3af9848e.0107081118.69254f49@posting.google.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=103.10.254.65; posting-account=oPiVZQoAAACFiohgwLYKRwCN-MJgo3IC NNTP-Posting-Host: 103.10.254.65 References: <3af9848e.0107081118.69254f49@posting.google.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <2d0792d0-bed0-4909-9fca-3b447d24de18@googlegroups.com> Subject: Re: Spell caster items--proposed rune words From: fuji2390@gmail.com Injection-Date: Tue, 25 Dec 2012 20:37:24 +0000 Bytes: 4236 Lines: 60 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit