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Article #302777Re: Spell caster items--proposed rune words
From: Gizmoduck
Date: Sun, 08 Jul 2001 19:50
Date: Sun, 08 Jul 2001 19:50
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5142 bytes
On Sun, 08 Jul 2001 19:38:18 GMT, "Mufasa" <muf...@optonline.net> wrote: >"BillChin" <Wch...@hotmail.com> wrote in message >news:3af9848e.0107081118.69254f49@posting.google.com... >> I looked over the rune word list at the Lurker lounge. >> >> http://spirea.lurkerlounge.com/Rune_Words.shtml >> >> Many, many seem combat oriented. Blizzard can add Rune Words with >> each patch, so I'd thought it be interesting to start a thread about >> what spell casters might want. >> >> Here are some suggestions: >> Add damage to spells. Combat characters have charms, deadly strike, >> crushing blow, enhanced damage, mods all over the place. This is a >> glaring omission in the game. You could break up spells into various >> categories: >> +1 fire damage to all fire spells (maybe up to +5 max) >> +1 lightning damage >> +1 bone spell damage >> +1 holy spell (holy bolt, fist of heavens, blessed hammer) >> +1 wind spell damage (twister, hurricane) >> +1 to poison spells >> Instead of +1 damage for cold spells, maybe increase cold duration >> 20%, or maybe have both. >> >> You could add these mods to rune words to staves, wands, scepters and >> orbs (and maybe clubs for druids). These could also be charms, though >> the coding may be a bit hairy at this point in the release cycle. >> Note that this above and beyond adding +1 skills to a certain type of >> spell. +1 skill charms might be a bit unbalancing. Adding damage is >> something spell casters need with the much tougher monsters. >> >> As a parallel to deadly strike, have something like deadly spell. >> This could be the same, doing double damage, but maybe a more >> interesting concept is MAX DAMAGE. So a staff with 25% deadly spell >> enables the caster to do max damage on any spell 25% of the time. >> Great for stuff like Fist of Heavens or Chain lightning. I think this >> would be relatively easy to implement and have low risk of unbalancing >> the game. Deadly strike is a useless mod for a spell caster. They >> can't hit anything later in the game, and even if they do, double 10 >> points of damage from a wand, is 20 points. Like that helps you. >> >> As a parallel to spells going off when you hit a monster, how about >> spells going off when you cast. Something like 5% of casting frost >> nova when you cast any spell. Now that would a LOT more useful than >> 5% when you get hit. As the game progresses a spell caster can only >> take two or three before dying, so these when you hit mods are >> basically worthless to a non-melee character. >> >> Another possible mod, 25% chance of a free spell, meaning a spell >> costs no mana to cast 25% of the time. How much would that mod be >> worth to you? To max this value, have it work even if you don't have >> any mana. That would be worth a lot against mana drain monsters, and >> not mean instant death as it often does now when that blue ball >> suddenly goes empty. >> >> Let's me hear you ideas or comments about the ones I thought about. I >> hope Blizzard can implement some of these ideas in the future. >> - Bill > >Considering just how obscenely powerful the sorcs got in the xpack, the last >thing they need is a way to do even more damage. And really, +1 to fire >damage? When firewall for instance can do 4,000 damage a second, +1 more >isn't even a drop in the bucket. Necros and perhaps elemental druids can use >something of a boost, but it would be rather hard to boost them without also >boosting the sorc. Most people now are calling for nerfs to the sorc(I >personally don't agree with them, but then again I disagree with the very >concept of nerfing), not a way to make them even more powerful. > powerful? yeah ok firewall is powerful...except when the enemy is fire immune, and 4000 dmg at what lvl is that? 25? the highest i have any spell is 12 (thunderstorm) and i take forever to kill anything in a 8player nm game...but generally the sorcs aren't that powerful... -- Gizmoduck "I feel like I'm on pins and needles How many bands can rip-off the Beatles? And every day there is another Band that gets big by playing a cover" Suicidal Tendencies "Pop Songs"
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news.tele.dk!212.54.64.131!news100.image.dk!news010.worldonline.dk.POSTED!not-for-mail From: Gizmoduck <gizm...@nospamworldonline.dk> Newsgroups: alt.games.diablo Subject: Re: Spell caster items--proposed rune words Message-ID: <u9ehkt4or54sfom7sk122seb6vsoa4hcf8@4ax.com> References: <3af9848e.0107081118.69254f49@posting.google.com> <KE227.95738$2W4.15032249@news02.optonline.net> X-Newsreader: Forte Agent 1.8/32.548 MIME-Version: 1.0 Lines: 87 Date: Sun, 08 Jul 2001 21:50:38 +0200 NNTP-Posting-Host: 213.237.16.180 X-Complaints-To: news-...@wol.dk X-Trace: news010.worldonline.dk 994621856 213.237.16.180 (Sun, 08 Jul 2001 21:50:56 MET DST) NNTP-Posting-Date: Sun, 08 Jul 2001 21:50:56 MET DST Organization: Customer of Tiscali A/S (World Online) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit