Article View: alt.games.diablo
Article #1411Re: New patch, 'multiple' items deletion
From: James Carter
Date: Fri, 28 Feb 1997 00:00
Date: Fri, 28 Feb 1997 00:00
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It does not do the dupe check for mana and health potions but it
does do it for the elixers. Only put one down at a time or you will be
throwing them away. I can see the need to stop some of the cheating
but it is not right that two ppl can't have the same item if they got it
legit.
CatsPaw
bloodhound <blood...@inter.net> wrote in article
<3315c2b...@news.alt.net>...
> On 27 Feb 1997 15:55:25 GMT, "Matthew Kusick"
> <Blast...@worldnet.att.net> wrote:
> >bloodhound <blood...@inter.net> wrote in article
> ><3315912...@news.alt.net>...
> >> On Thu, 27 Feb 1997 06:52:57 GMT, someoneelse@out.there (none given)
> >> wrote:
> >>
> >> >>>
> >> >>>Later...
> >> >> Welll... if diablo detects two items and deletes them they ARE
> >> >>dupes. Diablo stores a multi-byte code with the item that serves a
> >> >>couple purposes, one of which is to providea a unique code to each
> >> >>item. If you find two uniques of the same name in the same level of
> >> >>the same game, they will each be assigned different ID numbers. So,
> >> >>the only way two items would have the same ID is if they were duped.
> >> >> So if you find say .. an Obsidian Zodiac ring +20 all,+27%
resist
> >> >>all.. You can be fairly certain it will be safe if dropped in the
> >> >>presense of a duped ring with the same stats.
> >> >
> >> >I was playing tonight with the new patch and I had two ears from the
> >> >same person at different levels level 9 and level 11. I dropped both
> >> >ears in the Diablo version 1.02 and I got the message Duplicate item
> >> >detected and one of them was destroyed. These were not duped items,
> >> >so why did they trigger the duped items check?
> >> >
> >> Ok , I think I was wrong, the game generates a semi random number
> >> each time you select "new game". It then meshes this with the various
> >> stats of the item to get its ID. So then, two of the same items from
> >> separate games should not trigger it. But if you find two items of the
> >> same kind in the SAME game then Diablo will call them dupes.
> >>
> >So what your telling me is if I drop 2 potions of full mana one will get
> >destroyed???
> >
> I havent had that happen but I have heard it happen with other
> items from the same game (like the ears above). I'm not sure how it
> works. All my knowedge comes from debugging version 1.0..
> Maybe Diablo doesn't perform the dupe check on certain items like
> potions and gold? Ill experiment a little more with triggering dupe
> checks in the near future :)
>
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">It does not do the dupe check for mana =
and health potions but it<br>does do it for the elixers. Only put =
one down at a time or you will be<br>throwing them away. I can see =
the need to stop some of the cheating <br>but it is not right that two =
ppl can't have the same item if they got it<br>legit.<br><br> =
&=
nbsp; &n=
bsp; &nb=
sp; &nbs=
p; CatsPaw<br><br><br><br>bloodhound <<font =
color=3D"#0000FF"><u>blood...@inter.net</u><font =
color=3D"#000000">> wrote in article <<font =
color=3D"#0000FF"><u>3315c2b...@news.alt.net</u><font =
color=3D"#000000">>...<br>> On 27 Feb 1997 15:55:25 GMT, =
"Matthew Kusick"<br>> <<font =
color=3D"#0000FF"><u>Blast...@worldnet.att.net</u><font =
color=3D"#000000">> wrote:<br>> >bloodhound <<font =
color=3D"#0000FF"><u>blood...@inter.net</u><font =
color=3D"#000000">> wrote in article<br>> ><<font =
color=3D"#0000FF"><u>3315912...@news.alt.net</u><font =
color=3D"#000000">>...<br>> >> On Thu, 27 Feb 1997 06:52:57 =
GMT, <font color=3D"#0000FF"><u>someoneelse@out.there</u><font =
color=3D"#000000"> (none given)<br>> >> wrote:<br>> >> =
<br>> >> >>><br>> >> =
>>>Later...<br>> >> >> =
Welll... if diablo detects two items and deletes them =
they ARE<br>> >> >>dupes. Diablo stores a multi-byte code =
with the item that serves a<br>> >> >>couple purposes, =
one of which is to providea a unique code to each<br>> >> =
>>item. If you find two uniques of the same name in the same level =
of<br>> >> >>the same game, they will each be assigned =
different ID numbers. So,<br>> >> >>the only way two =
items would have the same ID is if they were duped.<br>> >> =
>> So if you find say .. an Obsidian Zodiac ring =
+20 all,+27% resist<br>> >> >>all.. You can be fairly =
certain it will be safe if dropped in the<br>> >> =
>>presense of a duped ring with the same stats.<br>> >> =
><br>> >> >I was playing tonight with the new patch and I =
had two ears from the<br>> >> >same person at different =
levels level 9 and level 11. I dropped both<br>> >> =
>ears in the Diablo version 1.02 and I got the message Duplicate =
item<br>> >> >detected and one of them was destroyed. =
These were not duped items,<br>> >> >so why did they =
trigger the duped items check?<br>> >> ><br>> >> =
Ok , I think I was wrong, the game generates a =
semi random number<br>> >> each time you select "new =
game". It then meshes this with the various<br>> >> =
stats of the item to get its ID. So then, two of the same items =
from<br>> >> separate games should not trigger it. But if you =
find two items of the<br>> >> same kind in the SAME game then =
Diablo will call them dupes.<br>> >> <br>> >So what your =
telling me is if I drop 2 potions of full mana one will get<br>> =
>destroyed???<br>> ><br>> I havent had =
that happen but I have heard it happen with other<br>> items from the =
same game (like the ears above). I'm not sure how it<br>> works. All =
my knowedge comes from debugging version 1.0..<br>> =
Maybe Diablo doesn't perform the dupe check on certain =
items like<br>> potions and gold? Ill experiment a little more with =
triggering dupe<br>> checks in the near future :)<br>> </p>
</font></font></font></font></font></font></font></font></font></font></f=
ont></font></font></body></html>
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From: "James Carter" <Ja...@NOSPAM.NET> Subject: Re: New patch, 'multiple' items deletion Date: 1997/02/28 Message-ID: <01bc259d$b5989460$a4c270ce@carter> X-Deja-AN: 222133799 References: <5f2gol$aip@nntp4.u.washington.edu> <3314f399.3924615@news.alt.net> <33152e7f.20116110@news.snider.net> <33159125.365232@news.alt.net> <01bc24c7$9bb8c280$4c6874cf@default> <3315c2bf.392742@news.alt.net> Organization: OneNet Communications HUB News Server Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit