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Article View: alt.games.diablo
Article #1411

Re: New patch, 'multiple' items deletion

#1411
From: James Carter
Date: Fri, 28 Feb 1997 00:00
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It does not do the dupe check for mana and health potions but it
does do it for the elixers.  Only put one down at a time or you will be
throwing them away.  I can see the need to stop some of the cheating 
but it is not right that two ppl can't have the same item if they got it
legit.

                                                   CatsPaw



bloodhound <blood...@inter.net> wrote in article
<3315c2b...@news.alt.net>...
> On 27 Feb 1997 15:55:25 GMT, "Matthew Kusick"
> <Blast...@worldnet.att.net> wrote:
> >bloodhound <blood...@inter.net> wrote in article
> ><3315912...@news.alt.net>...
> >> On Thu, 27 Feb 1997 06:52:57 GMT, someoneelse@out.there (none given)
> >> wrote:
> >> 
> >> >>>
> >> >>>Later...
> >> >>    Welll... if diablo detects two items and deletes them they ARE
> >> >>dupes. Diablo stores a multi-byte code with the item that serves a
> >> >>couple purposes, one of which is to providea a unique code to each
> >> >>item. If you find two uniques of the same name in the same level of
> >> >>the same game, they will each be assigned different ID numbers. So,
> >> >>the only way two items would have the same ID is if they were duped.
> >> >>    So if you find say .. an Obsidian Zodiac ring +20 all,+27%
resist
> >> >>all.. You can be fairly certain it will be safe if dropped in the
> >> >>presense of a duped ring with the same stats.
> >> >
> >> >I was playing tonight with the new patch and I had two ears from the
> >> >same person at different levels level 9 and level 11.  I dropped both
> >> >ears in the Diablo version 1.02 and I got the message Duplicate item
> >> >detected and one of them was destroyed.  These were not duped items,
> >> >so why did they trigger the duped items check?
> >> >
> >>     Ok , I think I was wrong, the game generates a semi random number
> >> each time you select "new game".  It then meshes this with the various
> >> stats of the item to get its ID. So then, two of the same items from
> >> separate games should not trigger it. But if you find two items of the
> >> same kind in the SAME game then Diablo will call them dupes.
> >> 
> >So what your telling me is if I drop 2 potions of full mana one will get
> >destroyed???
> >
>    I havent had that happen but I have heard it happen with other
> items from the same game (like the ears above). I'm not sure how it
> works. All my knowedge comes from debugging version 1.0..
>    Maybe Diablo doesn't perform the dupe check on certain items like
> potions and gold? Ill experiment a little more with triggering dupe
> checks in the near future :)
> 
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">It does not do the dupe check for mana =
and health potions but it<br>does do it for the elixers. &nbsp;Only put =
one down at a time or you will be<br>throwing them away. &nbsp;I can see =
the need to stop some of the cheating <br>but it is not right that two =
ppl can't have the same item if they got it<br>legit.<br><br> =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;CatsPaw<br><br><br><br>bloodhound &lt;<font =
color=3D"#0000FF"><u>blood...@inter.net</u><font =
color=3D"#000000">&gt; wrote in article &lt;<font =
color=3D"#0000FF"><u>3315c2b...@news.alt.net</u><font =
color=3D"#000000">&gt;...<br>&gt; On 27 Feb 1997 15:55:25 GMT, =
&quot;Matthew Kusick&quot;<br>&gt; &lt;<font =
color=3D"#0000FF"><u>Blast...@worldnet.att.net</u><font =
color=3D"#000000">&gt; wrote:<br>&gt; &gt;bloodhound &lt;<font =
color=3D"#0000FF"><u>blood...@inter.net</u><font =
color=3D"#000000">&gt; wrote in article<br>&gt; &gt;&lt;<font =
color=3D"#0000FF"><u>3315912...@news.alt.net</u><font =
color=3D"#000000">&gt;...<br>&gt; &gt;&gt; On Thu, 27 Feb 1997 06:52:57 =
GMT, <font color=3D"#0000FF"><u>someoneelse@out.there</u><font =
color=3D"#000000"> (none given)<br>&gt; &gt;&gt; wrote:<br>&gt; &gt;&gt; =
<br>&gt; &gt;&gt; &gt;&gt;&gt;<br>&gt; &gt;&gt; =
&gt;&gt;&gt;Later...<br>&gt; &gt;&gt; &gt;&gt; =
&nbsp;&nbsp;&nbsp;Welll... if diablo detects two items and deletes them =
they ARE<br>&gt; &gt;&gt; &gt;&gt;dupes. Diablo stores a multi-byte code =
with the item that serves a<br>&gt; &gt;&gt; &gt;&gt;couple purposes, =
one of which is to providea a unique code to each<br>&gt; &gt;&gt; =
&gt;&gt;item. If you find two uniques of the same name in the same level =
of<br>&gt; &gt;&gt; &gt;&gt;the same game, they will each be assigned =
different ID numbers. So,<br>&gt; &gt;&gt; &gt;&gt;the only way two =
items would have the same ID is if they were duped.<br>&gt; &gt;&gt; =
&gt;&gt; &nbsp;&nbsp;&nbsp;So if you find say .. an Obsidian Zodiac ring =
+20 all,+27% resist<br>&gt; &gt;&gt; &gt;&gt;all.. You can be fairly =
certain it will be safe if dropped in the<br>&gt; &gt;&gt; =
&gt;&gt;presense of a duped ring with the same stats.<br>&gt; &gt;&gt; =
&gt;<br>&gt; &gt;&gt; &gt;I was playing tonight with the new patch and I =
had two ears from the<br>&gt; &gt;&gt; &gt;same person at different =
levels level 9 and level 11. &nbsp;I dropped both<br>&gt; &gt;&gt; =
&gt;ears in the Diablo version 1.02 and I got the message Duplicate =
item<br>&gt; &gt;&gt; &gt;detected and one of them was destroyed. =
&nbsp;These were not duped items,<br>&gt; &gt;&gt; &gt;so why did they =
trigger the duped items check?<br>&gt; &gt;&gt; &gt;<br>&gt; &gt;&gt; =
&nbsp;&nbsp;&nbsp;&nbsp;Ok , I think I was wrong, the game generates a =
semi random number<br>&gt; &gt;&gt; each time you select &quot;new =
game&quot;. &nbsp;It then meshes this with the various<br>&gt; &gt;&gt; =
stats of the item to get its ID. So then, two of the same items =
from<br>&gt; &gt;&gt; separate games should not trigger it. But if you =
find two items of the<br>&gt; &gt;&gt; same kind in the SAME game then =
Diablo will call them dupes.<br>&gt; &gt;&gt; <br>&gt; &gt;So what your =
telling me is if I drop 2 potions of full mana one will get<br>&gt; =
&gt;destroyed???<br>&gt; &gt;<br>&gt; &nbsp;&nbsp;&nbsp;I havent had =
that happen but I have heard it happen with other<br>&gt; items from the =
same game (like the ears above). I'm not sure how it<br>&gt; works. All =
my knowedge comes from debugging version 1.0..<br>&gt; =
&nbsp;&nbsp;&nbsp;Maybe Diablo doesn't perform the dupe check on certain =
items like<br>&gt; potions and gold? Ill experiment a little more with =
triggering dupe<br>&gt; checks in the near future :)<br>&gt; </p>
</font></font></font></font></font></font></font></font></font></font></f=
ont></font></font></body></html>
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From: "James Carter" <Ja...@NOSPAM.NET>
Subject: Re: New patch, 'multiple' items deletion
Date: 1997/02/28
Message-ID: <01bc259d$b5989460$a4c270ce@carter>
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