Article View: alt.games.diablo
Article #1405Re: New patch, 'multiple' items deletion
From: none given
Date: Thu, 27 Feb 1997 00:00
Date: Thu, 27 Feb 1997 00:00
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>> >>Later... > Welll... if diablo detects two items and deletes them they ARE >dupes. Diablo stores a multi-byte code with the item that serves a >couple purposes, one of which is to providea a unique code to each >item. If you find two uniques of the same name in the same level of >the same game, they will each be assigned different ID numbers. So, >the only way two items would have the same ID is if they were duped. > So if you find say .. an Obsidian Zodiac ring +20 all,+27% resist >all.. You can be fairly certain it will be safe if dropped in the >presense of a duped ring with the same stats. I was playing tonight with the new patch and I had two ears from the same person at different levels level 9 and level 11. I dropped both ears in the Diablo version 1.02 and I got the message Duplicate item detected and one of them was destroyed. These were not duped items, so why did they trigger the duped items check? (and by the way I'm not a Pkiller, the ears were from a friend who died accidently from Nova triggered at shrine)
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From: someoneelse@out.there (none given) Subject: Re: New patch, 'multiple' items deletion Date: 1997/02/27 Message-ID: <33152e7f.20116110@news.snider.net> X-Deja-AN: 221891764 References: <5f2gol$aip@nntp4.u.washington.edu> <3314f399.3924615@news.alt.net> Organization: All USENET -- http://www.SuperNews.com Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit