Article View: alt.games.diablo
Article #1404Re: New patch, 'multiple' items deletion
From: blood... bloodhound
Date: Thu, 27 Feb 1997 00:00
Date: Thu, 27 Feb 1997 00:00
48 lines
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2876 bytes
On 26 Feb 1997 23:25:09 GMT, kir...@u.washington.edu (K. Laisathit)
wrote:
>Now, I know all the joy that most anti-cheaters feel (myself
>included) when we hear of the new cheat prevention feature of the
>new patch. However, when I read into the release note, I'm not
>so sure if this patch is the best Blizzard could do.
>
>Don't get me wrong, I think the fact that Blizzard took the time
>to fix the cheat says a lot about its commitment to providing a
>good game. BTW, I don't feel that Blizzard is necessarily
>responsible for fixing the cheat. You can hardly fault car
>makers for making cars that some criminals use for their escapes.
>
>Anyway, back to the subject, my understanding of the dupe item
>is that this involve the use of the town portal trick. Now, I
>don't understand why Blizzard, given its intention to prevent
>cheating, can't fix the town portal trick. Why does it have to
>rely on this drop two identical objects and one of them is deleted?
>What happen to unique items? Countless mages are carrying Dreamflange,
>numerous rogues swear by their Eaglehorn or Windforce, all legiimately
>acquired of course. Hell, the program has been known to generate
>more than one unique items for a player who has already got the
>unique item.
>
>This reminds me of Bethesda's infamous fix of some of its bugs
>by disallowing some of the actions that are causing the problem.
>Luckily, Blizzard didn't choose to eliminate the use of town portal
>just to avoid the dupe trick. From now on, we'll have to ask
>around to see if anyone in our party has already dropped a similar
>item, for fear that our hard earned trophy might vanish because
>of this half-hearted attempt at preventing cheats.
>
>While I applaud Blizzard for its attention to players' experience,
>I cannot say the same thing with the way it handles the problem.
>How unfortunate.
>
>Later...
Welll... if diablo detects two items and deletes them they ARE
dupes. Diablo stores a multi-byte code with the item that serves a
couple purposes, one of which is to providea a unique code to each
item. If you find two uniques of the same name in the same level of
the same game, they will each be assigned different ID numbers. So,
the only way two items would have the same ID is if they were duped.
So if you find say .. an Obsidian Zodiac ring +20 all,+27% resist
all.. You can be fairly certain it will be safe if dropped in the
presense of a duped ring with the same stats.
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From: blood...@inter.net (bloodhound) Subject: Re: New patch, 'multiple' items deletion Date: 1997/02/27 Message-ID: <3314f399.3924615@news.alt.net> X-Deja-AN: 221710477 References: <5f2gol$aip@nntp4.u.washington.edu> Organization: none Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit