Article View: alt.games.diablo
Article #1312Re: Life after attaining level 40
From: rspa... Randall R. Spangler
Date: Mon, 03 Mar 1997 00:00
Date: Mon, 03 Mar 1997 00:00
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In article <5etent$d...@nntp4.u.washington.edu>, K. Laisathit <kir...@u.washington.edu> wrote: %Out of curiosity, what's it like to be a level 40? ... %The reason I ask is that I can waltz through most of the %dungeon in normal diff, without fear of dying. Which is, %in fact, somewhat disappointing. I find the intense feeling %of an impending doom quite exhilarating. Unfortunely, only %low level hell still bring about those strong feelings. % %Perhaps, it's time to go to nightmare mode, you suggest. %But then, I imagine that at level 30 or more, I'd be in %the same boat as I'm on now. So, go to hell mode, you say. %I can similarly imagine that my level 40 with much improved %equipments shouldn't have too much problem there either. I hit level 40 as a sorcerer tonight. (Amazing what playing 2+ hours/day can do for you in a month or two...) The excitement is definitely lessening at this point. Normal and Nightmare are pretty trivial to wipe out (including Diablo). Nightmare levels 13-16 take about 40 minutes to clear out, counting town portal time to carry up items to identify. Money is no issue at all, since a suit of magical plate (any kind) usually gets bought by the blacksmith for 5K-20K. The only fun here, really, is the hope of seeing an artifact I can save for one of my friends, or the *really* remote chance of finding a good item like something of the Zodiac (found 3 of these total - one amulet (+20) and two rings (+20, and +19/resist lightning 55%) or a shield of blocking (only ever seen one of these). I've yet to see godly anything (except from Wirt, and he never has godly anything-good...) Hell is trivial through the caves (I can start on L1 and go all the way through L12 without going up to town for mana potions - and the items to be found before L13 aren't worth identifying since they're not as good as what can be found in L13-16 in nightmare). It's moderately difficult at levels 13-14 (if I look away from the screen for too long, I'll glance back to see my mana shield almost gone). Levels 15 and 16 are pretty tough as a mage, since the Advocates are immune to anything except stone curse, so I have to stone 'em and then beat on them the hard way (with a golem for help, of course). But they're not _exciting_ - just _slower_ to beat. What my sorcerer does these days: * Nightmare levels 13-16, in search of good items * Hell levels 5-8, in search of Gloomy, Hidden, and Weird shrines (Hidden isn't that hard to find, but I haven't seen a gloomy or weird shrine in the last week...) Either one of these journeys is worth 3-5 million experience. If I play 2-3 journeys/day, I should hit level 41 tomorrow, and level 50 (1.2 billion, is it?) sometime this summer - if I haven't completely lost interest by then... -- ---------------------------------------------------------------------------- Randy Spangler | --Computer analysis and composition of music-- rspa...@micro.caltech.edu | CNS grad student | Check out Annex BBS! ----> telnet to annex.com
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From: rspa...@micro.caltech.edu (Randall R. Spangler) Subject: Re: Life after attaining level 40 Date: 1997/03/03 Message-ID: <5fe75d$dku@gap.cco.caltech.edu> X-Deja-AN: 222885026 References: <5etent$ddt@nntp4.u.washington.edu> Organization: California Institute of Technology Reply-To: rspa...@micro.caltech.edu (Randall R. Spangler) Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit