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Article #1246

Re: Diablo is a FAILURE

#1246
From: Jason Merrill
Date: Fri, 07 Mar 1997 00:00
19 lines
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>>>>> Gordon K Wilson <gkwi...@ix.netcom.com> writes:

>      It doesn't matter where the data is stored. With programs like
> SoftICE (which edit memory as the program is running) the issue of where
> the data actually gets saved is moot. Saving data on a remote server is
> not the answer. If it was, Blizzard would do it.

People keep saying this, but I don't know why.  A client/server
architecture can be totally secure; a client must request all changes to
the game state, and the server can agree or not.  You can tweak your local
image to give yourself all spells if you want, but if you try to cast one
the server rejects the request.  You can hack your items, but the server
ignores it.  This is a secure model.

A peer/peer architecture like Diablo's is inherently insecure, but gets
better performance.

Jason
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From: Jason Merrill <ja...@yorick.cygnus.com>
Subject: Re: Diablo is a FAILURE
Date: 1997/03/07
Message-ID: <u93eu86qrm.fsf@yorick.cygnus.com>
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References: <3311B031.686@aviastar.net> <33120550.2395@ix.netcom.com>
Organization: Cygnus Support, Mountain View, CA
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