Article View: alt.games.diablo
Article #1246Re: Diablo is a FAILURE
From: Jason Merrill
Date: Fri, 07 Mar 1997 00:00
Date: Fri, 07 Mar 1997 00:00
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>>>>> Gordon K Wilson <gkwi...@ix.netcom.com> writes: > It doesn't matter where the data is stored. With programs like > SoftICE (which edit memory as the program is running) the issue of where > the data actually gets saved is moot. Saving data on a remote server is > not the answer. If it was, Blizzard would do it. People keep saying this, but I don't know why. A client/server architecture can be totally secure; a client must request all changes to the game state, and the server can agree or not. You can tweak your local image to give yourself all spells if you want, but if you try to cast one the server rejects the request. You can hack your items, but the server ignores it. This is a secure model. A peer/peer architecture like Diablo's is inherently insecure, but gets better performance. Jason
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From: Jason Merrill <ja...@yorick.cygnus.com> Subject: Re: Diablo is a FAILURE Date: 1997/03/07 Message-ID: <u93eu86qrm.fsf@yorick.cygnus.com> X-Deja-AN: 223736006 References: <3311B031.686@aviastar.net> <33120550.2395@ix.netcom.com> Organization: Cygnus Support, Mountain View, CA Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit