Article View: alt.games.diablo
Article #1245Re: Diablo is a FAILURE
From: Gordon K Wilson
Date: Thu, 06 Mar 1997 00:00
Date: Thu, 06 Mar 1997 00:00
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1716 bytes
James Wiersum wrote:
> Yes I agree Diablo is an incredible game with revolutionary concepts but
> it IS Blizzards fault that the cheating exsits!
>
> There is no way you can except to store data files on peoples computers
> and expect them not to edit them, that's a fact! I don't edit my guy at
> all, but any malicious guy out there will get a yard-long hardon when he
> kills a player with little or no effort because of his 'hacking skills'.
>
> The point is that the data files should have been stored on a secure
> server where nobody can edit them. Then you'd have a game to talk
> about! I'd rather play a text-based MUD that has a secure database than
> play in the public channels where edited data file players roam.
>
> Yeah yeah yeah, if the data files were stored on a server the speed
> would suck, welcome to the world of the internet. . .
It doesn't matter where the data is stored. With programs like
SoftICE (which edit memory as the program is running) the issue of where
the data actually gets saved is moot. Saving data on a remote server is
not the answer. If it was, Blizzard would do it.
Gordon Wilson
gkwi...@ix.netcom.com
IronWill on battle.net and KALI
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From: Gordon K Wilson <gkwi...@ix.netcom.com> Subject: Re: Diablo is a FAILURE Date: 1997/03/06 Message-ID: <331F38A0.56D0@ix.netcom.com> X-Deja-AN: 223601320 References: <3311B031.686@aviastar.net> <33120550.2395@ix.netcom.com> <331C926A.1F50@smartgate.com> Organization: None X-NETCOM-Date: Thu Mar 06 1:35:37 PM PST 1997 Reply-To: gkwi...@ix.netcom.com Newsgroups: alt.games.diablo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit