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Thread View: alt.games.descent
25 messages
25 total messages Started by karx11erx Sat, 19 Nov 2005 01:28
D2X-XL
#89434
Author: karx11erx
Date: Sat, 19 Nov 2005 01:28
9 lines
1351 bytes
Heya Descentr's,

I have begun to port D2X-W32 to Linux, and I have it running already -
just need to fix a few OS dependant things, like shader support and UDP
comm. :)

So Linux using D2 fans, stay tuned for more - stay tuned for D2X-XL! :)

karx11erx
Re: D2X-XL
#89435
Author: R. Halkyard
Date: Sat, 19 Nov 2005 10:06
5 lines
1116 bytes
Woo awesome - I've been looking forward to a port!

-- 
R. Halkyard, amateur BOFH
rhalkyard@the-free-mail-service-provided-by-Google.com
Re: D2X-XL
#89436
Author: ReCover
Date: Sat, 19 Nov 2005 10:11
2 lines
1272 bytes
I don't get it... what's the difference between the regulary d2x and
d2x-w32?
Re: D2X-XL
#89437
Author: Raymond Martineau
Date: Sat, 19 Nov 2005 15:39
6 lines
1257 bytes
On 19 Nov 2005 02:11:55 -0800, "ReCover" <recover89@gmail.com> wrote:

>I don't get it... what's the difference between the regulary d2x and
>d2x-w32?

D2X-W32 is the Windows version of Descent.  
Re: D2X-XL
#89438
Author: Steveski
Date: Sat, 19 Nov 2005 16:37
12 lines
1254 bytes
Raymond Martineau wrote:
> On 19 Nov 2005 02:11:55 -0800, "ReCover" <recover89@gmail.com> wrote:
>
>> I don't get it... what's the difference between the regulary d2x and
>> d2x-w32?
>
> D2X-W32 is the Windows version of Descent.

More specifically, it's for 32 bit windoze

--
Steveski
Re: D2X-XL
#89439
Author: karx11erx
Date: Sat, 19 Nov 2005 20:56
3 lines
1412 bytes
Read http://www.descent2.de/d2x.html (english) and be enlightened.
D2X-XL (I renamed the project today) has a lot of bug fixes and way
more features than D2X.
Re: D2X-XL
#89453
Author: karx11erx
Date: Sat, 19 Nov 2005 20:58
7 lines
1407 bytes
To the ppl wondering why you need another port of D2X to Linux:

D2X-XL has fixed all bugs in D2X and added a plethora of new features
to it (that's why I call it 'XL' ;). Read
http://www.descent2.de/d2x.html (english) for details. :)

karx11erx
Re: D2X-XL
#89440
Author: Tim
Date: Mon, 21 Nov 2005 05:38
9 lines
1706 bytes
"karx11erx" <karx11erx@hotmail.com> wrote in message 
news:1132433794.979225.185020@g49g2000cwa.googlegroups.com...
> Read http://www.descent2.de/d2x.html (english) and be enlightened.
> D2X-XL (I renamed the project today) has a lot of bug fixes and way
> more features than D2X.
>

So D2X-W32's functionality is now a part of D2X-XL? 
Re: D2X-XL
#89454
Author: karx11erx
Date: Mon, 28 Nov 2005 15:13
6 lines
1342 bytes
Hi everybody,

D2X-XL Linux port is done, and a Mac OS X port is in the works and also
almost done. :)

karx11erx
Re: D2X-XL
#89455
Author: Lance DeVooght
Date: Wed, 30 Nov 2005 03:50
39 lines
2310 bytes
karx11erx wrote:
> Hi everybody,
> 
> D2X-XL Linux port is done, and a Mac OS X port is in the works and also
> almost done. :)
> 
> karx11erx
> 

Very nice!
It worked straight away on my Mandrake 2000LE system:
KDE Desktop
AMD Athlon XP 2800+
SOYO MoBo
1GB RAM
SB Live! 24bit sound card
nVidia Gforce 6200 (7676 drivers)
Saitek Cyborg 3D Gold USB Joystick

Haven't had a chance to put it through it's paces though.

However, I did notice that it did not create a '$HOME/.d2x-xl'.
Was it supposed to? Or, am I supposed to create it?
If I am, do you have a sample file?
I created a $HOME/.d2x-xl' and it will now
save the Fullscreen setting, for instance.

Also, it does not take new joystick axis settings.
That is to say, that under the Options > Controls > Joystick
it will not notice when I move the joystick.
I can re-assign joystick buttons though.
And, the joystick does work in the game with my old
player axis settings.

Thank you very much for a great new Linux port of one
of my all time favorite games!

-- 
Lance DeVooght
Re: D2X-XL
#89456
Author: karx11erx
Date: Thu, 01 Dec 2005 14:29
9 lines
1592 bytes
You need to create .d2x-xl yourself and put the desired default
settings to be applied at program start in it.

See my Descent site's D2X section ("Switches") for details.

I will look into the joystick issue.

Current version is 1.5.28, btw. (a few bug fixes and portability
related code fixes)
Re: D2X-XL
#89452
Author: karx11erx
Date: Thu, 01 Dec 2005 14:31
4 lines
1564 bytes
D2X-XL (formerly D2X-W32) is based on D2X 0.2.6. It has fixed virtually
all bugs still contained in D2X (latest version 0.2.6) and contains a
host of new features. D2X-XL is available for MS Windows, Linux and Mac
OS X. See my Descent site for details.
Re: D2X-XL
#89441
Author: karx11erx
Date: Thu, 01 Dec 2005 14:31
1 lines
1416 bytes
So to speak.
Re: D2X-XL
#89457
Author: Lance DeVooght
Date: Fri, 02 Dec 2005 16:26
66 lines
3570 bytes
karx11erx wrote:
> You need to create .d2x-xl yourself and put the desired default
> settings to be applied at program start in it.

Ok.

> See my Descent site's D2X section ("Switches") for details.

Yep, that's just the sort of thing I was looking for.
A few questions though.
On you web page you have:
-gl_texmagfilt <f> set GL_TEXTURE_MAG_FILTER (see readme.d1x)
-gl_texminfilt <f> set GL_TEXTURE_MIN_FILTER (see readme.d1x)

There is no mention of these switches in my copy
of readme.d1x (v1.40), nor on the d1x web site's copy.
Do you have a readme.d1x that says something about this?

You recommend:
-gl_alttexmerge ;use new texmerge, usually uses less ram (default)

But, this is said to be faster. I have 1GB of RAM. Should I use this?
-gl_stdtexmerge ;use old texmerge, uses more ram, but _might_ be a bit
	       ;faster

You recommend:
-gl_reticle 0 ;use OGL reticle 0=never 1=above 320x* 2=always

What do you have against an OGL reticle? Just personal preference?

Care to comment on these other OpenGL/dx1 settings?
-gl_intensity4_ok ;text bitmap format for transparent rendering to
		  ;GL_INTENSITY4
-gl_luminance4_alpha4_ok ;text bitmap format for transparent rendering
			 ;to GL_LUMINANCE4_ALPHA4
-gl_rgba2_ok ;text bitmap format for transparent rendering to GL_RGBA2
-gl_readpixels_ok ;tell D2X whether the graphics driver supports reading
		  ;from the frame buffers
-render_quality <n> ;Set render quality from pixelated (0) to fully
		    ;filtered and mipmapped (3)
-hwsurface ;For possibly a large fps increase with Linux.
-hires_textures ;Use high resolution textures


What are the pros and cons of:
-tmap <t> ;select texture mapping method ('c'|'fp'|'i386'|'pent'|'ppro')
	  ;default: 'c'. 'fp' relies heavily on floating point
	  ;performance. 'i386', 'pent', 'ppro' not available in D2X-XL.

Do you plan to support 'pent', 'ppro' in D2X-XL in the future?

> I will look into the joystick issue.

Thank you.

> Current version is 1.5.28, btw. (a few bug fixes and portability
> related code fixes)

Ok. I will grab that one.
I was using 1.5.27.

Sorry for all the questions at once.
I'm just so excited about this new port!

-- 
Lance DeVooght
Re: D2X-XL
#89442
Author: Tim
Date: Thu, 08 Dec 2005 09:01
22 lines
2251 bytes
"karx11erx" <karx11erx@hotmail.com> wrote in message 
news:1133447493.447942.161260@f14g2000cwb.googlegroups.com...
> So to speak.
>

I'm having a problem with D2X-XL. Ever since about version 1.5.30, the 
screen goes blank if I try to change the cockpit's view windows (Shift+F1 or 
Shift+F2).  It stays blank too, even if I exit and restart the game. (via 
new game, game save, it makes no difference). The only way I can restore the 
screen is if I reinstall the whole game.  The version I had before that 
worked fine (v1.5.27). Any help is appreciated, I would like to run the 
latest version.

System
WinXP Pro, SP2
Intel D865PERL mobo
Intel 3 GHz P4
1 GB PC3200 RAM (2x512)
ATI AIW 9600 Pro graphics card
200 GB WesternDigital ATA100 HD
Thrustmaster Firestorm Dual Analog 2 gamepad
Re: D2X-XL
#89458
Author: karx11erx
Date: Thu, 08 Dec 2005 15:09
8 lines
1568 bytes
joystick problem fixed.

-tmap option is obsolete (I mean, "pentium pro" optimizations ... these
days are long gone. ;)

Current versions 

Win: 1.5.41, Linux: 1.5.41, OS X: 1.5.40
Re: D2X-XL
#89443
Author: Tim
Date: Thu, 08 Dec 2005 20:10
16 lines
2274 bytes
"Tim" <ixnay@ontheamspay.com> wrote in message
news:G5adnWIEaenoawreRVn-jA@comcast.com...
>
>
> I'm having a problem with D2X-XL. Ever since about version 1.5.30, the
> screen goes blank if I try to change the cockpit's view windows (Shift+F1
> or Shift+F2).  It stays blank too, even if I exit and restart the game.
> (via new game, game save, it makes no difference). The only way I can
> restore the screen is if I reinstall the whole game.

Just an update - I discovered that if I save a copy of my pilot "PLR" file, 
before I attempt to cycle the cockpit windows, I can restore the blank 
screen by replacing the plr file with the backup. I don't have to reinstall 
the whole game. However, I still can't cycle the cockpit windows without the 
whole screen going blank again.
Re: D2X-XL
#89444
Author: karx11erx
Date: Fri, 09 Dec 2005 23:08
7 lines
1804 bytes
This problem is probably due to a bug that caused screen resolution to
be changed when viewing the automap, both in fullscreen or in a cockpit
window. That bug had been fixed already, reappeared, and now squashed
again.

Pls make sure to check my web site and the D2X history and to get the
most recent version before posting bug reports. :)
Re: D2X-XL
#89445
Author: Tim
Date: Sat, 10 Dec 2005 02:09
33 lines
2802 bytes
"karx11erx" <karx11erx@hotmail.com> wrote in message
news:1134169681.848021.85800@o13g2000cwo.googlegroups.com...
> This problem is probably due to a bug that caused screen resolution to
> be changed when viewing the automap, both in fullscreen or in a cockpit
> window. That bug had been fixed already, reappeared, and now squashed
> again.
>

Thanks for your reply. I posted this issue when version 1.5.40 was released 
and that's the one I tested before posting my message.  I have since 
downloaded the latest version (1.5.44) and the problem is fixed, however, 
the screen resolution setting isn't staying set.  It keeps reverting to 
640x480 whenever I relaunch the game (I had it set for 1280x1024). I am 
using the latest graphics card drivers.

> Pls make sure to check my web site and the D2X history and to get the
> most recent version before posting bug reports. :)
>

I always do :)  Regardless, I'm only posting an issue I'm having, I don't 
presume anything is a bug until its verified.

Tim
--
System
WinXP Pro, SP2
Intel D865PERL mobo
Intel 3 GHz P4
1 GB PC3200 RAM (2x512)
ATI AIW 9600 Pro graphics card
200 GB WesternDigital ATA100 HD
Thrustmaster Firestorm Dual Analog 2 gamepad
Re: D2X-XL
#89446
Author: Tim
Date: Sat, 10 Dec 2005 02:19
15 lines
2364 bytes
"Tim" <ixnay@ontheamspay.com> wrote in message 
news:3-udnVX6CIW_pAfeRVn-gQ@comcast.com...
>
> Thanks for your reply. I posted this issue when version 1.5.40 was 
> released and that's the one I tested before posting my message.  I have 
> since downloaded the latest version (1.5.44) and the problem is fixed, 
> however, the screen resolution setting isn't staying set.  It keeps 
> reverting to 640x480 whenever I relaunch the game (I had it set for 
> 1280x1024). I am using the latest graphics card drivers.
>

I realize that your web site notes a potential problem with ATI cards 
changing resolutions, I only mention it because the screen resolution 
settings used to stay set when I used D2X-XL v1.5.27. 
Re: D2X-XL
#89447
Author: karx11erx
Date: Sat, 10 Dec 2005 14:09
2 lines
1640 bytes
I bet you have enabled screen resolution override in the d2x-xl ini
file ('-640x480').
Re: D2X-XL
#89448
Author: Tim
Date: Sat, 10 Dec 2005 18:20
9 lines
2006 bytes
"karx11erx" <karx11erx@hotmail.com> wrote in message 
news:1134223768.472483.163160@g47g2000cwa.googlegroups.com...
>I bet you have enabled screen resolution override in the d2x-xl ini
> file ('-640x480').
>

Such an entry exists but I didn't enable anything, nor have I found any 
documentation about it. Has this entry been added since version 1.5.27? 
Re: D2X-XL
#89449
Author: Tim
Date: Sat, 10 Dec 2005 18:54
13 lines
2123 bytes
"Tim" <ixnay@ontheamspay.com> wrote in message 
news:5dednYj8_KXwgQbenZ2dnUVZ_sudnZ2d@giganews.com...
>
> "karx11erx" <karx11erx@hotmail.com> wrote in message 
> news:1134223768.472483.163160@g47g2000cwa.googlegroups.com...
>>I bet you have enabled screen resolution override in the d2x-xl ini
>> file ('-640x480').
>>
>

Thanks, btw.  After commenting this line out the game is now flawless, it 
has never run better. 
Re: D2X-XL
#89450
Author: karx11erx
Date: Sun, 11 Dec 2005 23:01
2 lines
1808 bytes
I didn't mean to blame you for enabling it. It was merely a hint. Glad
you're happy now. :)
Re: D2X-XL
#89451
Author: Tim
Date: Mon, 12 Dec 2005 02:22
8 lines
2096 bytes
"karx11erx" <karx11erx@hotmail.com> wrote in message
news:1134342071.204337.260480@g47g2000cwa.googlegroups.com...
>I didn't mean to blame you for enabling it. It was merely a hint. Glad
> you're happy now. :)
>

Thanks, I'm glad it works well now :)
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