Thread View: alt.games.descent
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25 total messages
Started by karx11erx
Sat, 19 Nov 2005 01:28
D2X-XL
Author: karx11erx
Date: Sat, 19 Nov 2005 01:28
Date: Sat, 19 Nov 2005 01:28
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Heya Descentr's, I have begun to port D2X-W32 to Linux, and I have it running already - just need to fix a few OS dependant things, like shader support and UDP comm. :) So Linux using D2 fans, stay tuned for more - stay tuned for D2X-XL! :) karx11erx
Re: D2X-XL
Author: R. Halkyard
Date: Sat, 19 Nov 2005 10:06
Date: Sat, 19 Nov 2005 10:06
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Woo awesome - I've been looking forward to a port! -- R. Halkyard, amateur BOFH rhalkyard@the-free-mail-service-provided-by-Google.com
Re: D2X-XL
Author: ReCover
Date: Sat, 19 Nov 2005 10:11
Date: Sat, 19 Nov 2005 10:11
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I don't get it... what's the difference between the regulary d2x and d2x-w32?
Re: D2X-XL
Author: Raymond Martineau
Date: Sat, 19 Nov 2005 15:39
Date: Sat, 19 Nov 2005 15:39
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On 19 Nov 2005 02:11:55 -0800, "ReCover" <recover89@gmail.com> wrote: >I don't get it... what's the difference between the regulary d2x and >d2x-w32? D2X-W32 is the Windows version of Descent.
Re: D2X-XL
Author: Steveski
Date: Sat, 19 Nov 2005 16:37
Date: Sat, 19 Nov 2005 16:37
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Raymond Martineau wrote: > On 19 Nov 2005 02:11:55 -0800, "ReCover" <recover89@gmail.com> wrote: > >> I don't get it... what's the difference between the regulary d2x and >> d2x-w32? > > D2X-W32 is the Windows version of Descent. More specifically, it's for 32 bit windoze -- Steveski
Re: D2X-XL
Author: karx11erx
Date: Sat, 19 Nov 2005 20:56
Date: Sat, 19 Nov 2005 20:56
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Read http://www.descent2.de/d2x.html (english) and be enlightened. D2X-XL (I renamed the project today) has a lot of bug fixes and way more features than D2X.
Re: D2X-XL
Author: karx11erx
Date: Sat, 19 Nov 2005 20:58
Date: Sat, 19 Nov 2005 20:58
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To the ppl wondering why you need another port of D2X to Linux: D2X-XL has fixed all bugs in D2X and added a plethora of new features to it (that's why I call it 'XL' ;). Read http://www.descent2.de/d2x.html (english) for details. :) karx11erx
Re: D2X-XL
Author: Tim
Date: Mon, 21 Nov 2005 05:38
Date: Mon, 21 Nov 2005 05:38
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"karx11erx" <karx11erx@hotmail.com> wrote in message news:1132433794.979225.185020@g49g2000cwa.googlegroups.com... > Read http://www.descent2.de/d2x.html (english) and be enlightened. > D2X-XL (I renamed the project today) has a lot of bug fixes and way > more features than D2X. > So D2X-W32's functionality is now a part of D2X-XL?
Re: D2X-XL
Author: karx11erx
Date: Mon, 28 Nov 2005 15:13
Date: Mon, 28 Nov 2005 15:13
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Hi everybody, D2X-XL Linux port is done, and a Mac OS X port is in the works and also almost done. :) karx11erx
Re: D2X-XL
Author: Lance DeVooght
Date: Wed, 30 Nov 2005 03:50
Date: Wed, 30 Nov 2005 03:50
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karx11erx wrote: > Hi everybody, > > D2X-XL Linux port is done, and a Mac OS X port is in the works and also > almost done. :) > > karx11erx > Very nice! It worked straight away on my Mandrake 2000LE system: KDE Desktop AMD Athlon XP 2800+ SOYO MoBo 1GB RAM SB Live! 24bit sound card nVidia Gforce 6200 (7676 drivers) Saitek Cyborg 3D Gold USB Joystick Haven't had a chance to put it through it's paces though. However, I did notice that it did not create a '$HOME/.d2x-xl'. Was it supposed to? Or, am I supposed to create it? If I am, do you have a sample file? I created a $HOME/.d2x-xl' and it will now save the Fullscreen setting, for instance. Also, it does not take new joystick axis settings. That is to say, that under the Options > Controls > Joystick it will not notice when I move the joystick. I can re-assign joystick buttons though. And, the joystick does work in the game with my old player axis settings. Thank you very much for a great new Linux port of one of my all time favorite games! -- Lance DeVooght
Re: D2X-XL
Author: karx11erx
Date: Thu, 01 Dec 2005 14:29
Date: Thu, 01 Dec 2005 14:29
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You need to create .d2x-xl yourself and put the desired default
settings to be applied at program start in it.
See my Descent site's D2X section ("Switches") for details.
I will look into the joystick issue.
Current version is 1.5.28, btw. (a few bug fixes and portability
related code fixes)
Re: D2X-XL
Author: karx11erx
Date: Thu, 01 Dec 2005 14:31
Date: Thu, 01 Dec 2005 14:31
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D2X-XL (formerly D2X-W32) is based on D2X 0.2.6. It has fixed virtually all bugs still contained in D2X (latest version 0.2.6) and contains a host of new features. D2X-XL is available for MS Windows, Linux and Mac OS X. See my Descent site for details.
Re: D2X-XL
Author: karx11erx
Date: Thu, 01 Dec 2005 14:31
Date: Thu, 01 Dec 2005 14:31
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So to speak.
Re: D2X-XL
Author: Lance DeVooght
Date: Fri, 02 Dec 2005 16:26
Date: Fri, 02 Dec 2005 16:26
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karx11erx wrote:
> You need to create .d2x-xl yourself and put the desired default
> settings to be applied at program start in it.
Ok.
> See my Descent site's D2X section ("Switches") for details.
Yep, that's just the sort of thing I was looking for.
A few questions though.
On you web page you have:
-gl_texmagfilt <f> set GL_TEXTURE_MAG_FILTER (see readme.d1x)
-gl_texminfilt <f> set GL_TEXTURE_MIN_FILTER (see readme.d1x)
There is no mention of these switches in my copy
of readme.d1x (v1.40), nor on the d1x web site's copy.
Do you have a readme.d1x that says something about this?
You recommend:
-gl_alttexmerge ;use new texmerge, usually uses less ram (default)
But, this is said to be faster. I have 1GB of RAM. Should I use this?
-gl_stdtexmerge ;use old texmerge, uses more ram, but _might_ be a bit
;faster
You recommend:
-gl_reticle 0 ;use OGL reticle 0=never 1=above 320x* 2=always
What do you have against an OGL reticle? Just personal preference?
Care to comment on these other OpenGL/dx1 settings?
-gl_intensity4_ok ;text bitmap format for transparent rendering to
;GL_INTENSITY4
-gl_luminance4_alpha4_ok ;text bitmap format for transparent rendering
;to GL_LUMINANCE4_ALPHA4
-gl_rgba2_ok ;text bitmap format for transparent rendering to GL_RGBA2
-gl_readpixels_ok ;tell D2X whether the graphics driver supports reading
;from the frame buffers
-render_quality <n> ;Set render quality from pixelated (0) to fully
;filtered and mipmapped (3)
-hwsurface ;For possibly a large fps increase with Linux.
-hires_textures ;Use high resolution textures
What are the pros and cons of:
-tmap <t> ;select texture mapping method ('c'|'fp'|'i386'|'pent'|'ppro')
;default: 'c'. 'fp' relies heavily on floating point
;performance. 'i386', 'pent', 'ppro' not available in D2X-XL.
Do you plan to support 'pent', 'ppro' in D2X-XL in the future?
> I will look into the joystick issue.
Thank you.
> Current version is 1.5.28, btw. (a few bug fixes and portability
> related code fixes)
Ok. I will grab that one.
I was using 1.5.27.
Sorry for all the questions at once.
I'm just so excited about this new port!
--
Lance DeVooght
Re: D2X-XL
Author: Tim
Date: Thu, 08 Dec 2005 09:01
Date: Thu, 08 Dec 2005 09:01
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"karx11erx" <karx11erx@hotmail.com> wrote in message news:1133447493.447942.161260@f14g2000cwb.googlegroups.com... > So to speak. > I'm having a problem with D2X-XL. Ever since about version 1.5.30, the screen goes blank if I try to change the cockpit's view windows (Shift+F1 or Shift+F2). It stays blank too, even if I exit and restart the game. (via new game, game save, it makes no difference). The only way I can restore the screen is if I reinstall the whole game. The version I had before that worked fine (v1.5.27). Any help is appreciated, I would like to run the latest version. System WinXP Pro, SP2 Intel D865PERL mobo Intel 3 GHz P4 1 GB PC3200 RAM (2x512) ATI AIW 9600 Pro graphics card 200 GB WesternDigital ATA100 HD Thrustmaster Firestorm Dual Analog 2 gamepad
Re: D2X-XL
Author: karx11erx
Date: Thu, 08 Dec 2005 15:09
Date: Thu, 08 Dec 2005 15:09
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joystick problem fixed. -tmap option is obsolete (I mean, "pentium pro" optimizations ... these days are long gone. ;) Current versions Win: 1.5.41, Linux: 1.5.41, OS X: 1.5.40
Re: D2X-XL
Author: Tim
Date: Thu, 08 Dec 2005 20:10
Date: Thu, 08 Dec 2005 20:10
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"Tim" <ixnay@ontheamspay.com> wrote in message news:G5adnWIEaenoawreRVn-jA@comcast.com... > > > I'm having a problem with D2X-XL. Ever since about version 1.5.30, the > screen goes blank if I try to change the cockpit's view windows (Shift+F1 > or Shift+F2). It stays blank too, even if I exit and restart the game. > (via new game, game save, it makes no difference). The only way I can > restore the screen is if I reinstall the whole game. Just an update - I discovered that if I save a copy of my pilot "PLR" file, before I attempt to cycle the cockpit windows, I can restore the blank screen by replacing the plr file with the backup. I don't have to reinstall the whole game. However, I still can't cycle the cockpit windows without the whole screen going blank again.
Re: D2X-XL
Author: karx11erx
Date: Fri, 09 Dec 2005 23:08
Date: Fri, 09 Dec 2005 23:08
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This problem is probably due to a bug that caused screen resolution to be changed when viewing the automap, both in fullscreen or in a cockpit window. That bug had been fixed already, reappeared, and now squashed again. Pls make sure to check my web site and the D2X history and to get the most recent version before posting bug reports. :)
Re: D2X-XL
Author: Tim
Date: Sat, 10 Dec 2005 02:09
Date: Sat, 10 Dec 2005 02:09
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"karx11erx" <karx11erx@hotmail.com> wrote in message news:1134169681.848021.85800@o13g2000cwo.googlegroups.com... > This problem is probably due to a bug that caused screen resolution to > be changed when viewing the automap, both in fullscreen or in a cockpit > window. That bug had been fixed already, reappeared, and now squashed > again. > Thanks for your reply. I posted this issue when version 1.5.40 was released and that's the one I tested before posting my message. I have since downloaded the latest version (1.5.44) and the problem is fixed, however, the screen resolution setting isn't staying set. It keeps reverting to 640x480 whenever I relaunch the game (I had it set for 1280x1024). I am using the latest graphics card drivers. > Pls make sure to check my web site and the D2X history and to get the > most recent version before posting bug reports. :) > I always do :) Regardless, I'm only posting an issue I'm having, I don't presume anything is a bug until its verified. Tim -- System WinXP Pro, SP2 Intel D865PERL mobo Intel 3 GHz P4 1 GB PC3200 RAM (2x512) ATI AIW 9600 Pro graphics card 200 GB WesternDigital ATA100 HD Thrustmaster Firestorm Dual Analog 2 gamepad
Re: D2X-XL
Author: Tim
Date: Sat, 10 Dec 2005 02:19
Date: Sat, 10 Dec 2005 02:19
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"Tim" <ixnay@ontheamspay.com> wrote in message news:3-udnVX6CIW_pAfeRVn-gQ@comcast.com... > > Thanks for your reply. I posted this issue when version 1.5.40 was > released and that's the one I tested before posting my message. I have > since downloaded the latest version (1.5.44) and the problem is fixed, > however, the screen resolution setting isn't staying set. It keeps > reverting to 640x480 whenever I relaunch the game (I had it set for > 1280x1024). I am using the latest graphics card drivers. > I realize that your web site notes a potential problem with ATI cards changing resolutions, I only mention it because the screen resolution settings used to stay set when I used D2X-XL v1.5.27.
Re: D2X-XL
Author: karx11erx
Date: Sat, 10 Dec 2005 14:09
Date: Sat, 10 Dec 2005 14:09
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I bet you have enabled screen resolution override in the d2x-xl ini
file ('-640x480').
Re: D2X-XL
Author: Tim
Date: Sat, 10 Dec 2005 18:20
Date: Sat, 10 Dec 2005 18:20
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"karx11erx" <karx11erx@hotmail.com> wrote in message
news:1134223768.472483.163160@g47g2000cwa.googlegroups.com...
>I bet you have enabled screen resolution override in the d2x-xl ini
> file ('-640x480').
>
Such an entry exists but I didn't enable anything, nor have I found any
documentation about it. Has this entry been added since version 1.5.27?
Re: D2X-XL
Author: Tim
Date: Sat, 10 Dec 2005 18:54
Date: Sat, 10 Dec 2005 18:54
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"Tim" <ixnay@ontheamspay.com> wrote in message
news:5dednYj8_KXwgQbenZ2dnUVZ_sudnZ2d@giganews.com...
>
> "karx11erx" <karx11erx@hotmail.com> wrote in message
> news:1134223768.472483.163160@g47g2000cwa.googlegroups.com...
>>I bet you have enabled screen resolution override in the d2x-xl ini
>> file ('-640x480').
>>
>
Thanks, btw. After commenting this line out the game is now flawless, it
has never run better.
Re: D2X-XL
Author: karx11erx
Date: Sun, 11 Dec 2005 23:01
Date: Sun, 11 Dec 2005 23:01
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I didn't mean to blame you for enabling it. It was merely a hint. Glad you're happy now. :)
Re: D2X-XL
Author: Tim
Date: Mon, 12 Dec 2005 02:22
Date: Mon, 12 Dec 2005 02:22
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"karx11erx" <karx11erx@hotmail.com> wrote in message news:1134342071.204337.260480@g47g2000cwa.googlegroups.com... >I didn't mean to blame you for enabling it. It was merely a hint. Glad > you're happy now. :) > Thanks, I'm glad it works well now :)
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