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Article #89457

Re: D2X-XL

#89457
From: Lance DeVooght
Date: Fri, 02 Dec 2005 16:26
66 lines
3570 bytes
karx11erx wrote:
> You need to create .d2x-xl yourself and put the desired default
> settings to be applied at program start in it.

Ok.

> See my Descent site's D2X section ("Switches") for details.

Yep, that's just the sort of thing I was looking for.
A few questions though.
On you web page you have:
-gl_texmagfilt <f> set GL_TEXTURE_MAG_FILTER (see readme.d1x)
-gl_texminfilt <f> set GL_TEXTURE_MIN_FILTER (see readme.d1x)

There is no mention of these switches in my copy
of readme.d1x (v1.40), nor on the d1x web site's copy.
Do you have a readme.d1x that says something about this?

You recommend:
-gl_alttexmerge ;use new texmerge, usually uses less ram (default)

But, this is said to be faster. I have 1GB of RAM. Should I use this?
-gl_stdtexmerge ;use old texmerge, uses more ram, but _might_ be a bit
	       ;faster

You recommend:
-gl_reticle 0 ;use OGL reticle 0=never 1=above 320x* 2=always

What do you have against an OGL reticle? Just personal preference?

Care to comment on these other OpenGL/dx1 settings?
-gl_intensity4_ok ;text bitmap format for transparent rendering to
		  ;GL_INTENSITY4
-gl_luminance4_alpha4_ok ;text bitmap format for transparent rendering
			 ;to GL_LUMINANCE4_ALPHA4
-gl_rgba2_ok ;text bitmap format for transparent rendering to GL_RGBA2
-gl_readpixels_ok ;tell D2X whether the graphics driver supports reading
		  ;from the frame buffers
-render_quality <n> ;Set render quality from pixelated (0) to fully
		    ;filtered and mipmapped (3)
-hwsurface ;For possibly a large fps increase with Linux.
-hires_textures ;Use high resolution textures


What are the pros and cons of:
-tmap <t> ;select texture mapping method ('c'|'fp'|'i386'|'pent'|'ppro')
	  ;default: 'c'. 'fp' relies heavily on floating point
	  ;performance. 'i386', 'pent', 'ppro' not available in D2X-XL.

Do you plan to support 'pent', 'ppro' in D2X-XL in the future?

> I will look into the joystick issue.

Thank you.

> Current version is 1.5.28, btw. (a few bug fixes and portability
> related code fixes)

Ok. I will grab that one.
I was using 1.5.27.

Sorry for all the questions at once.
I'm just so excited about this new port!

-- 
Lance DeVooght
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