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Thread View: alt.games.descent
1 messages
1 total messages Started by Jason G Fourier Thu, 09 Feb 1995 09:28
Re: Descent suggestion
#582
Author: Jason G Fourier
Date: Thu, 09 Feb 1995 09:28
22 lines
1875 bytes
Excerpts from netnews.alt.games.descent: 7-Feb-95 Re: Descent suggestion
by Yuzo Watanabe@andrew.cmu 
>     Are there any plans to incorporate team-work and goals into Descent
> or a game based on the same engine?  Team Anarchy sounds fun and all,
> but just killing each other lacks the dynamic strategies of achieving
> some kind of goal, like say, killing another team's reactor (if there
> were two).  
>     Example:  I used to play at a laserzone (laser tag type place)
> center back home where about 20 people would be separated into two
> groups.  Each group 
> would have recharge sites, and two "bases" where the other team can
> shoot and get 50 points.  Each time the you hit someone on the other
> team, you got 15 points, and each time you got hit, you lost 5.  Also,
> if you hit your own teammate, you both lost 5.  Now, if you could
> incorporate something like this into a descent-type enviroment, all
> sorts of different strategies would crop up.  Some can guard the bases,
> others go on kill-sprees, etc.  Just a suggestion.  

I have to agree that this is a great idea.  I think we'll have to wait
for the enhanced version to see it, though.

-Jason Fourier
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