Thread View: alt.games.descent
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Started by Jason G Fourier
Sat, 04 Feb 1995 07:00
Re: PARALLAX: things descent *really* needs
Author: Jason G Fourier
Date: Sat, 04 Feb 1995 07:00
Date: Sat, 04 Feb 1995 07:00
12 lines
1251 bytes
1251 bytes
Excerpts from netnews.alt.games.descent: 3-Feb-95 Re: PARALLAX: things descen.. by gordon hlav...@vpnet.ch > Linewars had a 3D RADAR display. The X and Y were displayed as you'd > expect. The target blips showed up as little horizontal lines (like 3 > or 5 pixels wide). The distance above or below you was shown by a > vertical "leader" hanging off the top or bottom of the blip. I believe that 3-D radar display design originated from Elite, that old space flight game. Linewars actually seemed to be trying to mimic Elite in most respects. -Jason Fourier
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