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Thread View: alt.games.descent
1 messages
1 total messages Started by Jason G Fourier Sat, 04 Feb 1995 07:00
Re: PARALLAX: things descent *really* needs
#540
Author: Jason G Fourier
Date: Sat, 04 Feb 1995 07:00
12 lines
1251 bytes
Excerpts from netnews.alt.games.descent: 3-Feb-95 Re: PARALLAX: things
descen.. by gordon hlav...@vpnet.ch 
> Linewars had a 3D RADAR display.  The X and Y were displayed as you'd
> expect.  The target blips showed up as little horizontal lines (like 3
> or 5 pixels wide).  The distance above or below you was shown by a
> vertical "leader" hanging off the top or bottom of the blip.

I believe that 3-D radar display design originated from Elite, that old
space flight game.  Linewars actually seemed to be trying to mimic Elite
in most respects.

-Jason Fourier
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