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Article #540

Re: PARALLAX: things descent *really* needs

#540
From: Jason G Fourier
Date: Sat, 04 Feb 1995 07:00
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Excerpts from netnews.alt.games.descent: 3-Feb-95 Re: PARALLAX: things
descen.. by gordon hlav...@vpnet.ch 
> Linewars had a 3D RADAR display.  The X and Y were displayed as you'd
> expect.  The target blips showed up as little horizontal lines (like 3
> or 5 pixels wide).  The distance above or below you was shown by a
> vertical "leader" hanging off the top or bottom of the blip.

I believe that 3-D radar display design originated from Elite, that old
space flight game.  Linewars actually seemed to be trying to mimic Elite
in most respects.

-Jason Fourier
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From: Jason G Fourier <jf...@andrew.cmu.edu>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: PARALLAX: things descent *really* needs
Date: Sat,  4 Feb 1995 02:00:29 -0500
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
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