Article View: alt.games.descent
Article #540Re: PARALLAX: things descent *really* needs
From: Jason G Fourier
Date: Sat, 04 Feb 1995 07:00
Date: Sat, 04 Feb 1995 07:00
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Excerpts from netnews.alt.games.descent: 3-Feb-95 Re: PARALLAX: things descen.. by gordon hlav...@vpnet.ch > Linewars had a 3D RADAR display. The X and Y were displayed as you'd > expect. The target blips showed up as little horizontal lines (like 3 > or 5 pixels wide). The distance above or below you was shown by a > vertical "leader" hanging off the top or bottom of the blip. I believe that 3-D radar display design originated from Elite, that old space flight game. Linewars actually seemed to be trying to mimic Elite in most respects. -Jason Fourier
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!casaba.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+ From: Jason G Fourier <jf...@andrew.cmu.edu> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs Date: Sat, 4 Feb 1995 02:00:29 -0500 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 13 Message-ID: <gjAmMBm00iVG0C9_Ib@andrew.cmu.edu> NNTP-Posting-Host: po5.andrew.cmu.edu In-Reply-To: <D3FoDn.Jr3@espada.chi.il.us> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit