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Thread View: alt.games.descent
1 messages
1 total messages Started by Jason G Fourier Thu, 02 Feb 1995 05:26
Re: PARALLAX: things descent *really* needs (Motion detection)
#534
Author: Jason G Fourier
Date: Thu, 02 Feb 1995 05:26
23 lines
1775 bytes
Excerpts from netnews.alt.games.descent: 1-Feb-95 Re: PARALLAX: things
descen.. by AKC...@voyager.cris.com
> I think radar would be cool if they did it as a powerup.  Grab a
little radar
> module, and your opponents will show up on the map for a limited time.

Hey, yeah!  That's a great idea!

> This would actually be the most useful powerup in the game.
> The others are only good if your opponent happens to be in the vicinity, but
> this would be useful anywhere.

This power-up would kick ass in combination with invulnerability or
cloaking.  There seems to be some unwritten law that says you will not
find a single soul when you're invulnerable.

> Another cool powerup would be a "phasing cloak" like they had on Star Trek.
> This would give you the ability to pass through walls, and go through doors
> without opening them for a limited amount of time.

Sort of like "no clipping mode".....  I dunno about that one.

-Jason Fourier
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