Article View: alt.games.descent
Article #534Re: PARALLAX: things descent *really* needs (Motion detection)
From: Jason G Fourier
Date: Thu, 02 Feb 1995 05:26
Date: Thu, 02 Feb 1995 05:26
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1775 bytes
Excerpts from netnews.alt.games.descent: 1-Feb-95 Re: PARALLAX: things descen.. by AKC...@voyager.cris.com > I think radar would be cool if they did it as a powerup. Grab a little radar > module, and your opponents will show up on the map for a limited time. Hey, yeah! That's a great idea! > This would actually be the most useful powerup in the game. > The others are only good if your opponent happens to be in the vicinity, but > this would be useful anywhere. This power-up would kick ass in combination with invulnerability or cloaking. There seems to be some unwritten law that says you will not find a single soul when you're invulnerable. > Another cool powerup would be a "phasing cloak" like they had on Star Trek. > This would give you the ability to pass through walls, and go through doors > without opening them for a limited amount of time. Sort of like "no clipping mode"..... I dunno about that one. -Jason Fourier
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net! vixen.cso.uiuc.edu!news.cts.eiu.edu!news.ecn.bgu.edu!newspump.wustl.edu!fas-news.harvard.edu!das-news2.harvard.edu!casaba.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!jf4z+ From: Jason G Fourier <jf...@andrew.cmu.edu> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: PARALLAX: things descent *really* needs (Motion detection) Date: Thu, 2 Feb 1995 00:26:53 -0500 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 24 Message-ID: <UjA6oRO00iWTMD1BQr@andrew.cmu.edu> NNTP-Posting-Host: po2.andrew.cmu.edu In-Reply-To: <3gotkb$5kr@voyager.cris.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit