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Thread View: alt.games.descent
2 messages
2 total messages Started by Robert M Johnson Thu, 02 Feb 1995 05:25
Re: PARALLAX: things descent *really* needs (TAG! CAPTURE THE FLAG! YES!)
#490
Author: Robert M Johnson
Date: Thu, 02 Feb 1995 05:25
39 lines
2621 bytes
Excerpts from netnews.alt.games.descent: 1-Feb-95 Re: PARALLAX: things
descen.. by Peter A Fortman@po.cwru.
> >- Perhaps a 'capture the flag' type option for multiplayer?  Say one ship,
> >equipped with permanent invincibility, has to guard the reactor from other
> >players.  They get three tries to nail it, and if they don't the
defender gets
>
> >the point.  If they do kill the reactor, the defender loses a point.  The
> >defender/assaulter positions rotate so that everyone has a chance to attack
> >and a chance to defend (in 2 players, they'd switch back and forth).  Am I
> >confusing anybody yet?  :-)
>
> Have you played Spectre over the network playing Capture the Flag and stuff?
> This was GREAT!  I loved it.
> This would be a PERFECT game to incorporate the same ideas!
>
> What you could do is have a red card and a blue card.
> The red team guards the red card.
> The blue team guards the blue card.
> The red team needs to get the blue card and bring it back to its own
base and
> go through a blue door behind the red card pedestal.  Or the door could be
> anywhere.
> The blue card would be missing from the blue team's pedestal until the
person
> carrying the blue card got killed or when the red team succeeds and makes it
> through the blue door at which point they score a point and the blue card is
> replaced.
>
if you guys want to play this sort of game, go play Spectre.......you
are asking Parallax to mirror practically every other game that you
like...... Descent is an experience in itself.  The bugs need to be
fixed and the game needs MINOR adjustment but otherwise it is
fine......if you want to play Capture the flag...play spectre....if you
want to play something like Doom then play Doom.....you get my point?


Rob Johnson
CMU
Parallax: Descent with Tag and Capture the Flag Was (Re: PARALLAX: things descent...)
#491
Author: pa... Peter A Fortman
Date: Thu, 02 Feb 1995 15:06
136 lines
7480 bytes
In article <8jA6mpG00...@andrew.cmu.edu> Robert M Johnson <rj...@andrew.cmu.edu> writes:
>From: Robert M Johnson <rj...@andrew.cmu.edu>
>Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action
>Subject: Re: PARALLAX: things descent *really* needs (TAG! CAPTURE THE FLAG! YES!)
>Date: Thu,  2 Feb 1995 00:25:09 -0500
>Organization: Freshman, CFA Undeclared, Carnegie Mellon, Pittsburgh, PA
                         ^^^^^^^^^^^^^
It figures.  He sent this exact same message to me in e-mail.
(follow=post to newsgroup     reply=send e-mail)  
At least he figured out his mistake and posted.

:)  It happens to the best of us.

for Capture the flag:
>>> Es...@voyager.cris.com (SWAN) says:
>>>- Perhaps a 'capture the flag' type option for multiplayer?  Say one ship, 
>>>equipped with permanent invincibility, has to guard the reactor from other 
>>>players.  They get three tries to nail it, and if they don't the defender 
>>>gets the point.  If they do kill the reactor, the defender loses a point.  
>>>The defender/assaulter positions rotate so that everyone has a chance to 
>>>attack and a chance to defend (in 2 players, they'd switch back and forth). 
>>> Am I confusing anybody yet?  :-)

or

>> Pa...@po.cwru.edu (Pete) says:
>> What you could do is have a red card and a blue card.
>> The red team guards the red card.
>> The blue team guards the blue card.
>> The red team needs to get the blue card and bring it back to its own
>> base and go through a blue door behind the red card pedestal.  
>> Or the door could be anywhere.
>> The blue card would be missing from the blue team's pedestal until the
>> person carrying the blue card got killed or when the red team succeeds 
>> and makes it through the blue door at which point they score a point 
>>and the blue card is replaced.
There are rules like this for a game they play in our "residence hall" or dorm 
:)   
One base is in the east wing on the top (6th) floor and the other is in 
the west wing on the bottom floor.

for Tag:
>>> How about a game of 'tag', where lasers can be used to open doors 
>>> but don't affect other players?  Someone on the RIME network mentioned 
>>> this, and it is an interesting idea.  Basically one ship would be 'it' and 
>>> chase the other around the mines, ramming into them to 'tag' them.  This 
>>> would be the ultimate test of pilot skills.  When a ship tags another, it 
>>> could cloak temporarily to get away, or the ship that is 'it' would have a 
>>> 10-second countdown before it could give chase.  Just a thought...

Hmmm.... I dunno.  I think if you made it so the newly tagged person was made 
to be it for a seconds regardless of who he touches it would work.  That 
way the program wouldn't get confused as the two ships collide and bounce 
off of each other.  I've driven robots into the lava before and we just start 
bouncing off of each other.

The person who tagged him should get the hell away from him 
as fast as he could.  Make it like _real_ tag.  The fun part about being 
tagged is that you normally don't expect it (get it in the back) and whip 
around and REACH for that guy to get him back.

Also, I think what would work very well is that you would have to tag the guy 
using the front of your ship.  This could be easily done by a VERY short range 
weapon, say one of those plasma balls widths in front.  (no damage) 

>if you guys want to play this sort of game, go play Spectre.......you
>are asking Parallax to mirror practically every other game that you
>like...... Descent is an experience in itself.  The bugs need to be
>fixed and the game needs MINOR adjustment but otherwise it is
>fine......if you want to play Capture the flag...play spectre....if you
>want to play something like Doom then play Doom.....you get my point? 

Um.  
First, we're not asking them to mirror every other game.  Noone's asked 
for turtles and mushrooms to jump on and a princess at the end. :)

Second, you don't HAVE to play these variations if you don't want to.

Third, just because YOU don't like the idea doesn't mean the Parallax can't 
increase its customer base by including things that _other_ people might like.

Fourth,  of _course_ they're going to fix the bugs and make minor adjustments 
in gameplay first.  But then they are going to make an advanced version for 
this summer. It could be put into that...  Or even Descent II.  What we're 
talking about isn't for Descent 1.2.  Like they could program all of this in 
overnight and make the gameplay good... sheesh.  

Lastly, these kind of variations would add to the game.  Look, Spectre had a 
"free for all" variation.  Doom has it.  Descent has it.  Every new 1st person 
perspective game has it.  ITS GETTING OLD.
They've already mirrored Doom's deathmatch.  And I'm not going back to Doom to 
play deathmatch.

It's too flat.

Spectre's ideas were new and fresh.  Capture the flag, soccer, 
etc. were great!Why not allow Parallax the chance to think about giving us 
other ways to play their game.  
It would make their game sell.
(hello? Parallax? <subliminal>do it<subliminal>)

>Rob Johnson
>CMU

You guys play Descent like madmen over there, I hear.  Why wouldn't you want a 
variation on the game?  Still getting your butt beat in this one? :)
I wish I had time to play more multiplayer... but then again... I have school. 
Sucks.

Why give us this great network and tell us to buy this great computers and 
then give us _school work_?  I'm going to hate losing this fiber-optic 
connection. :(   I'm spoiled, I know.

But then again... I'm going to be keeping my girlfriend's P60 with PCI video 
over the summer (she doesn't trust putting it in storage).  We both have 
network cards.  Tee hee!  It's going to be a DOOMII/Heretic/Descent 
multiplayer extravaganza this summer.  All I have to do is boot the computers 
up, connect the piece of fiber optic between them, run IPX, and play till my 
eyes bug out. :)

Look, Rob, no hard feelings.
You don't like the idea.  Fine.  I accept that.
But we all have our $0.02 to put in.

Don't try to shut me up with "Go Play Doom If You Want To Play Deathmatch"
I resent someone telling me what to do.
I'd play Spectre if anyone else out there wanted to.  But they don't, it's 
old, it's flat-ish (you can jump... whoowhee), they want to play Descent.
BTW, how is the new Spectre game?  Any good?  They sell 2-player licenses now. 
 Good idea I thought.


--
Peter A. Fortman : pa...@po.cwru.edu : Grog the Caveman : KB8RDZ
Systems Eng. Major and Music Minor at Case Western Reserve Univ
          Non Ego Vecors Sum Sed Dumtaxat Male Sanus
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