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Thread View: alt.games.descent
2 messages
2 total messages Started by John Anfuso Mon, 16 Jan 1995 15:09
Descent: In defense of the levels
#370
Author: John Anfuso
Date: Mon, 16 Jan 1995 15:09
19 lines
1544 bytes
When I first started to play Descent deathmatch, I was in agreement
with most regarding the lack of open areas in the shareware levels.
However, afer many hours of deathmatch, I can see the value in the
corridor portions.

This variation in areas allow me to mix up my strategy based on the
opponent.  Even while playing, I find that constantly mixing it up
creates for a better game.

Some of the most heart stopping games I've played involved the
corridor areas.  This is especially true when a "tug of war"
developes - each player taking and losing ground.  Intentionally
backing off, in order to confuse or seek better position.

Oops, I hope no one on cris.com is reading this, they'll have me
figured out :)


John.
Re: Descent: In defense of the levels
#371
Author: AKCo... BARILD
Date: Wed, 18 Jan 1995 20:25
15 lines
1269 bytes
John Anfuso (ja...@interaccess.com) wrote

: This variation in areas allow me to mix up my strategy based on the 
: opponent.  Even while playing, I find that constantly mixing it up 
: creates for a better game.

: Oops, I hope no one on cris.com is reading this, they'll have me
: figured out :)


<rapidly scribbeling notes in my CRIS descent players log book...>

Nope, no CRIS descent players here, just us mild mannered Internauts... ;-)

AK (what was the part about what you do in a maze again? <g>) Cobra
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