Article View: alt.games.descent
Article #370Descent: In defense of the levels
From: John Anfuso
Date: Mon, 16 Jan 1995 15:09
Date: Mon, 16 Jan 1995 15:09
19 lines
1544 bytes
1544 bytes
When I first started to play Descent deathmatch, I was in agreement with most regarding the lack of open areas in the shareware levels. However, afer many hours of deathmatch, I can see the value in the corridor portions. This variation in areas allow me to mix up my strategy based on the opponent. Even while playing, I find that constantly mixing it up creates for a better game. Some of the most heart stopping games I've played involved the corridor areas. This is especially true when a "tug of war" developes - each player taking and losing ground. Intentionally backing off, in order to confuse or seek better position. Oops, I hope no one on cris.com is reading this, they'll have me figured out :) John.
Technical Details
Message-ID:
<3fe27v$e6s@nntp.interaccess.com>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net!swiss.ans.net!news.ans.net!interaccess!usenetShow Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fb735,e05c1de2b2c46f21,start X-Google-Attributes: gidfb735,public X-Google-Thread: 108f8e,e05c1de2b2c46f21,start X-Google-Attributes: gid108f8e,public X-Google-ArrivalTime: 1995-01-16 15:20:02 PST Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!howland.reston.ans.net!swiss.ans.net!news.ans.net!interaccess!usenet From: John Anfuso <janf@interaccess.com> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Descent: In defense of the levels Date: 16 Jan 1995 15:09:51 GMT Organization: InterAccess Lines: 19 Message-ID: <3fe27v$e6s@nntp.interaccess.com> NNTP-Posting-Host: nb-dyna92.interaccess.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit