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Article #370

Descent: In defense of the levels

#370
From: John Anfuso
Date: Mon, 16 Jan 1995 15:09
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When I first started to play Descent deathmatch, I was in agreement
with most regarding the lack of open areas in the shareware levels.
However, afer many hours of deathmatch, I can see the value in the
corridor portions.

This variation in areas allow me to mix up my strategy based on the
opponent.  Even while playing, I find that constantly mixing it up
creates for a better game.

Some of the most heart stopping games I've played involved the
corridor areas.  This is especially true when a "tug of war"
developes - each player taking and losing ground.  Intentionally
backing off, in order to confuse or seek better position.

Oops, I hope no one on cris.com is reading this, they'll have me
figured out :)


John.
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From: John Anfuso <janf@interaccess.com>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Descent: In defense of the levels
Date: 16 Jan 1995 15:09:51 GMT
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