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Thread View: alt.games.descent
2 messages
2 total messages Started by Jason G Fourier Wed, 01 Feb 1995 06:38
Re: Descent Suggestion
#356
Author: Jason G Fourier
Date: Wed, 01 Feb 1995 06:38
22 lines
2020 bytes
Excerpts from netnews.alt.games.descent: 31-Jan-95 Re: Descent
Suggestion by Kid Vid, The Elite 1@pop
> What I think would be WAAAAAYYY COOOOOLLL would be different paths
> to other boards, or in other words, SECRET EXITS!  This may already
> be implemented, but I can see it now.  I'm in a 6-player net game,
> and I come upon this hidden door which I can't open. All of a sudden,
> the mine starts rockin', and I have a limited time to escape.  But lo
> and behold, the door in front of me opens, revealing a secret exit.  My
> friend who was hiding in the corner says, "WHOAH", and follows me to
> the exit.  On the next level, he and I are the only ones on this new level,
> whilst the others are still messing around on the normal level.  Eventually,
> we end up back on the normal levels with the other guys, but not after we've
> grabbed some cool stuff from the secret level.  Wouldn't this be (isn't this)
> a cool idea?

Nah, I have to disagree.  Aside from the programming complications this
would create, I don't think it would be much fun.  When I play with a
group, we will often remain on a single level for a long time.  That's
where the fun is.  I would get bored quickly waiting on the next level
for the others to catch up.

-Jason Fourier
Re: Descent Suggestion
#357
Author: si... Douglas Armstrong
Date: Thu, 02 Feb 1995 20:39
5 lines
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How about making it so when the mine is gonna blow (the reacotr has been 
destroyed)  You can leave the level and IMMEDIATLY start on the new 
level.  So you get a head start if your oppinent takes a while.  That 
way, there is only about 30 secods that you would have MAXIMM extra tiem, 
but it would be cool!
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