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Article #356

Re: Descent Suggestion

#356
From: Jason G Fourier
Date: Wed, 01 Feb 1995 06:38
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Excerpts from netnews.alt.games.descent: 31-Jan-95 Re: Descent
Suggestion by Kid Vid, The Elite 1@pop
> What I think would be WAAAAAYYY COOOOOLLL would be different paths
> to other boards, or in other words, SECRET EXITS!  This may already
> be implemented, but I can see it now.  I'm in a 6-player net game,
> and I come upon this hidden door which I can't open. All of a sudden,
> the mine starts rockin', and I have a limited time to escape.  But lo
> and behold, the door in front of me opens, revealing a secret exit.  My
> friend who was hiding in the corner says, "WHOAH", and follows me to
> the exit.  On the next level, he and I are the only ones on this new level,
> whilst the others are still messing around on the normal level.  Eventually,
> we end up back on the normal levels with the other guys, but not after we've
> grabbed some cool stuff from the secret level.  Wouldn't this be (isn't this)
> a cool idea?

Nah, I have to disagree.  Aside from the programming complications this
would create, I don't think it would be much fun.  When I play with a
group, we will often remain on a single level for a long time.  That's
where the fun is.  I would get bored quickly waiting on the next level
for the others to catch up.

-Jason Fourier
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From: Jason G Fourier <jf...@andrew.cmu.edu>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: Descent Suggestion
Date: Wed,  1 Feb 1995 01:38:33 -0500
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
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