Thread View: alt.games.descent
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Started by dage... Darrell Alwyn Gentry
Thu, 05 Jan 1995 19:08
Another suggestion...SVGA
Author: dage... Darrell Alwyn Gentry
Date: Thu, 05 Jan 1995 19:08
Date: Thu, 05 Jan 1995 19:08
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How about SVGA Descent (i.e. 640x480)? Yeah, I know you'd probably need a P90 to run it, but between playing Magic Carpet and Wing Commander III, I'm convinced it's the way to go, at least as an option. Darrell +------------------------------+----------------------------------------+ | Darrell A. Gentry | Washington University in St. Louis | | dage...@artsci.wustl.edu | Major: Music Composition | | Phone: 314-771-0789 | http://www.artsci.wustl.edu/~dagentry | +------------------------------+----------------------------------------+
Re: Another suggestion...SVGA
Author: decu... John D. DeCuir
Date: Thu, 05 Jan 1995 21:59
Date: Thu, 05 Jan 1995 21:59
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In article <3ehg47$1...@bigfoot.wustl.edu>, dage...@artsci.wustl.edu says... > >How about SVGA Descent (i.e. 640x480)? Yeah, I know you'd probably need a >P90 to run it, but between playing Magic Carpet and Wing Commander III, >I'm convinced it's the way to go, at least as an option. Another good idea would be to create a stereoscopic Descent (without the VR Helmet, of course). Even if you have to use the awful red/ blue things, it would be incredible. -John
Re: Another suggestion...SVGA
Author: mdm...
Date: Fri, 06 Jan 1995 22:01
Date: Fri, 06 Jan 1995 22:01
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In <3ehg47$1...@bigfoot.wustl.edu>, dage...@artsci.wustl.edu (Darrell Alwyn Gentry) writes: >How about SVGA Descent (i.e. 640x480)? Yeah, I know you'd probably need a >P90 to run it, but between playing Magic Carpet and Wing Commander III, >I'm convinced it's the way to go, at least as an option. > >Darrell > Well ay least 320x480 or one of those other lower-than- 640x480-but-higher-than-320x200 modes. That would still be a VAST improvement over the 320x200 MCGA mode that all action PC games have been using for years. Also it shouldn't be TOO difficult as the above listed modes are in fact VGA standards.
Re: Another suggestion...SVGA
Author: ak... David Boeren
Date: Sat, 07 Jan 1995 01:14
Date: Sat, 07 Jan 1995 01:14
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mdm...@gcr.com wrote: : Well ay least 320x480 or one of those other lower-than- : 640x480-but-higher-than-320x200 modes. That would still : be a VAST improvement over the 320x200 MCGA mode : that all action PC games have been using for years. Also it : shouldn't be TOO difficult as the above listed modes are in : fact VGA standards. I'd sell my soul to be able to get a copy of Descent that could run in one of the ModeX resolutions. Since video is rendered offscreen anyway, all you need is a function to copy the whole thing, and that's not any big time problem in ModeX, as well as a fairly small code addition. If it's any help, I have a set of C functions which will set and of the ModeX resolutions in Watcom C++. No ASM is used, only C. The good resolutions are 320x240, 360x270, and 400x300, since these all have a perfect 4x3 aspect ratio and therefore square pixels. PLEASE! PLEASE! PLEASE! I'd even pay up to $80 for Descent at 400x300 resolution.
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