Article View: alt.games.descent
Article #221Re: Another suggestion...SVGA
From: ak... David Boeren
Date: Sat, 07 Jan 1995 01:14
Date: Sat, 07 Jan 1995 01:14
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mdm...@gcr.com wrote: : Well ay least 320x480 or one of those other lower-than- : 640x480-but-higher-than-320x200 modes. That would still : be a VAST improvement over the 320x200 MCGA mode : that all action PC games have been using for years. Also it : shouldn't be TOO difficult as the above listed modes are in : fact VGA standards. I'd sell my soul to be able to get a copy of Descent that could run in one of the ModeX resolutions. Since video is rendered offscreen anyway, all you need is a function to copy the whole thing, and that's not any big time problem in ModeX, as well as a fairly small code addition. If it's any help, I have a set of C functions which will set and of the ModeX resolutions in Watcom C++. No ASM is used, only C. The good resolutions are 320x240, 360x270, and 400x300, since these all have a perfect 4x3 aspect ratio and therefore square pixels. PLEASE! PLEASE! PLEASE! I'd even pay up to $80 for Descent at 400x300 resolution.
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!howland.reston.ans.net!ix.netcom.com!netcom.com!akemi From: ak...@netcom.com (David Boeren) Subject: Re: Another suggestion...SVGA Message-ID: <akemiD20Grv.9CL@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ehg47$105@bigfoot.wustl.edu> <3ekekn$pe@ukelele.gcr.com> Date: Sat, 7 Jan 1995 01:14:19 GMT Lines: 22 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit