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Article #221

Re: Another suggestion...SVGA

#221
From: ak... David Boeren
Date: Sat, 07 Jan 1995 01:14
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mdm...@gcr.com wrote:
: Well ay least 320x480 or one of those other lower-than-
: 640x480-but-higher-than-320x200 modes.  That would still
: be a VAST improvement over the 320x200 MCGA mode
: that all action PC games have been using for years.  Also it
: shouldn't be TOO difficult as the above listed modes are in
: fact VGA standards.

I'd sell my soul to be able to get a copy of Descent that could run
in one of the ModeX resolutions.  Since video is rendered offscreen
anyway, all you need is a function to copy the whole thing, and that's
not any big time problem in ModeX, as well as a fairly small code 
addition.  If it's any help, I have a set of
C functions which will set and of the ModeX resolutions in Watcom C++.
No ASM is used, only C.  The good resolutions are 320x240, 360x270, and
400x300, since these all have a perfect 4x3 aspect ratio and therefore
square pixels.  

PLEASE! PLEASE! PLEASE!

I'd even pay up to $80 for Descent at 400x300 resolution.
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From: ak...@netcom.com (David Boeren)
Subject: Re: Another suggestion...SVGA
Message-ID: <akemiD20Grv.9CL@netcom.com>
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Date: Sat, 7 Jan 1995 01:14:19 GMT
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