Thread View: alt.games.descent
2 messages
2 total messages
Started by ag... Stephen M. Chan
Wed, 29 Mar 1995 21:51
Descent and Math Co-pro
Author: ag... Stephen M. Chan
Date: Wed, 29 Mar 1995 21:51
Date: Wed, 29 Mar 1995 21:51
14 lines
948 bytes
948 bytes
Although I have a 486, it is a 486SLC by Texas Instrument. Looking at Descent reminds me of Polygon graphics (probably are eh?) Would a math coprocessor speed up Descent in any tangible manner? I know it doesn't mention this in the FAQ floating around, probably because I am one of the minority running descent on a very simple computer. TTYL Stephen Chan ag...@torfree.net Airborne Forever. . . -- TTYL Stephen Chan ag...@torfree.net Airborne forever. . .
Re: Descent and Math Co-pro
Author: tosc... Matt Toschlog
Date: Thu, 30 Mar 1995 04:23
Date: Thu, 30 Mar 1995 04:23
10 lines
904 bytes
904 bytes
Stephen M. Chan (ag...@torfree.net) wrote: : Although I have a 486, it is a 486SLC by Texas Instrument. : Looking at Descent reminds me of Polygon graphics (probably are eh?) : Would a math coprocessor speed up Descent in any tangible manner? No. Matt Toschlog Parallax Software
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads