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Thread View: alt.games.descent
2 messages
2 total messages Started by ag... Stephen M. Chan Wed, 29 Mar 1995 21:51
Descent and Math Co-pro
#1682
Author: ag... Stephen M. Chan
Date: Wed, 29 Mar 1995 21:51
14 lines
948 bytes
	Although I have a 486, it is a 486SLC by Texas Instrument.  
Looking at Descent reminds me of Polygon graphics (probably are eh?)  
Would a math coprocessor speed up Descent in any tangible manner?  I know 
it doesn't mention this in the FAQ floating around, probably because I am 
one of the minority running descent on a very simple computer.

TTYL     Stephen Chan
ag...@torfree.net
			Airborne Forever. . .
-- 
TTYL	Stephen Chan	
ag...@torfree.net

		Airborne forever. . .
Re: Descent and Math Co-pro
#1683
Author: tosc... Matt Toschlog
Date: Thu, 30 Mar 1995 04:23
10 lines
904 bytes
Stephen M. Chan (ag...@torfree.net) wrote:
: 	Although I have a 486, it is a 486SLC by Texas Instrument.  
: Looking at Descent reminds me of Polygon graphics (probably are eh?)  
: Would a math coprocessor speed up Descent in any tangible manner?  

No.


Matt Toschlog
Parallax Software
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