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Article #1682Descent and Math Co-pro
From: ag... Stephen M. Chan
Date: Wed, 29 Mar 1995 21:51
Date: Wed, 29 Mar 1995 21:51
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948 bytes
Although I have a 486, it is a 486SLC by Texas Instrument. Looking at Descent reminds me of Polygon graphics (probably are eh?) Would a math coprocessor speed up Descent in any tangible manner? I know it doesn't mention this in the FAQ floating around, probably because I am one of the minority running descent on a very simple computer. TTYL Stephen Chan ag...@torfree.net Airborne Forever. . . -- TTYL Stephen Chan ag...@torfree.net Airborne forever. . .
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!torn!news.uunet.ca!uunet.ca!torfree!ag142 From: ag...@torfree.net (Stephen M. Chan) Subject: Descent and Math Co-pro Message-ID: <D6822J.81F@torfree.net> Organization: Toronto FreeNet X-Newsreader: TIN [version 1.2 PL2] Date: Wed, 29 Mar 1995 21:51:54 GMT Lines: 14 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit