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Thread View: alt.games.descent
3 messages
3 total messages Started by WJU... Christopher Thach Sun, 26 Mar 1995 12:48
Re: DEVIL Editor
#1456
Author: WJU... Christopher Thach
Date: Sun, 26 Mar 1995 12:48
24 lines
1504 bytes
Yes!  The first editor arrives!
Definitely fills up my weekend!

>From my first look at it, it's very impressive.
I've used various DOOM Editors, and this is eaiser to
use than most all of them (after reading the doc's, of course).

It is taking me a while to get the hang of some finer details,
but I have constructed 2 test levels - 1 from the tutorial, and
1 from scratch on my own.  Nothing to get excitied about,
but I've got all the goodies in them.

The included DEMO level is very interesting, including
the "tunnel through the middle of a room" effect! (Way Cool!)

Here's looking forward to many wonderful levels!

=================================================
"But nothing's predictable in this tough, harsh,
 highly competitive world, where today's champion
 is tomorrow's crocidile shit."  --  Monty Python
=================================================
- Nobody's Hero
  Christopher Thach  WJU...@prodigy.com
Re: DEVIL Editor
#1457
Author: ad... Adam Pletcher
Date: Tue, 28 Mar 1995 15:06
13 lines
987 bytes
WJU...@prodigy.com (Christopher Thach) writes:

>The included DEMO level is very interesting, including
>the "tunnel through the middle of a room" effect! (Way Cool!)

While the Descent engine allows this kind of thing, it will certainly
do strange things to the AI (once robots are placed in the mine).  It's
sure cool to look at, even if it's not so realistic.

-- 
Adam Pletcher
Parallax Software
ad...@netcom.com
Re: DEVIL Editor
#1458
Author: p... Per Goetterup
Date: Wed, 29 Mar 1995 20:30
37 lines
3000 bytes
In article <adam1D6...@netcom.com>,
ad...@netcom.com (Adam Pletcher) wrote:
> WJU...@prodigy.com (Christopher Thach) writes:
> 
> >The included DEMO level is very interesting, including
> >the "tunnel through the middle of a room" effect! (Way Cool!)
> 
> While the Descent engine allows this kind of thing, it will certainly
> do strange things to the AI (once robots are placed in the mine).  It's
> sure cool to look at, even if it's not so realistic.

It opens some *really* nasty opportunities when designing a level filled
with 'impossible' rooms and passages, especially if you can have dozens
of passages and rooms occupying the same space... Or just design
something like this:

                        door
                     ##------##
                     ##########

This is how it looks from the outside, but the door (can be a secret one
as well) leads into a real passage to something else, a new room or
section - perhaps even the reactor.

Perhaps (I'm still waiting to get my DEVIL to like my graphics card) its
even possible to create stand alone doors in the middle of a room,
looking like it's just a door leading nowhere, but you can open it from
both sides and each has a passage or similar behind that leads
elsewhere...

+-----------------------------------------------------------------------------+
|  Per Goetterup                                 Internet: p...@login.dknet.dk  |
|  Manager, creative designer, programmer...      Fidonet: 2:235/208.10       |
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