Thread View: alt.games.descent
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Started by kad... David Kadlcak
Wed, 22 Mar 1995 21:45
Multiplayer
Author: kad... David Kadlcak
Date: Wed, 22 Mar 1995 21:45
Date: Wed, 22 Mar 1995 21:45
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Parallax Guys: -------------- What is the best way to play two players multiplayer? Seting up a two computers network or just connect them via null-modem? (What has a faster transfer rate? What occupies the CPU the least?) Thanks. Dave. -- David Kadlcak (http://pr.erau.edu/~kadlcak) --------------------------------------------- Aerospace Engineering Student Embry-Riddle Aeronautical University Prescott Campus, Arizona =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ## To Live Is To Die, ***************************** ## ## To Die Happy, * Michael Andretti in '95 * ## ## Is To Drink Czech Beer. ***************************** ## ## -- Vsude dobre, doma nejlip. V Plzni pivo prsi !!! ## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ## One Day They Will Drop The Bomb | A Penny Saved Is A Penny Earned, ## ## 'Cause It's Necessary To Show | But A Stolen Case Of Beers Gets ## ## The Power. | You A Hell Of A Lot Drunker. ## ## - Helloween | - Infectious Grooves ## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Re: Networking routers...
Author: Pramod Gumpeni
Date: Mon, 27 Mar 1995 04:33
Date: Mon, 27 Mar 1995 04:33
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Thanks, Mr. Pletcher, for answering my questions. The time factor was no problem. Since we last wrote, I found out a couple of things. First off, that you do not use Ipx broadcast packets, but rather, directed packets, Spx I believe. Also, by using the showaddress and gameserver command line parameters, this allows direct hookup between server and client players, but only on the same subnet. The main problem is to encode the packets so that they can be DIRECTED across routers, not broadcasted across them. If this can be solved, it would pave the way for easier coding for TCP/IP protocols, since the directed packets then could be packaged into TCP/IP packets, and then decoded after reception. Of course, this could all be pure hyperbole, since I am currently drawing off of several FAQ's and books, and not from direct programming experience. Hope this helps. Hehe. Great game! (I think I said that already...) Pramod Gumpeni (ifragger, and trying to learn how to understand all these TCP/IP and IPX programming manuals...)
Re: Networking routers...
Author: Pramod Gumpeni
Date: Mon, 27 Mar 1995 20:32
Date: Mon, 27 Mar 1995 20:32
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Thanks to both Interplay and Parallax for setting me straight, and for respoding so quickly. Hopefully, we'll be seeing the release of the patch soon. Looking forward to it! Hey, did I mention that Descent rules? Pramod Gumpeni
Re: Networking routers...
Author: gen... Scott Coleman
Date: Tue, 28 Mar 1995 15:10
Date: Tue, 28 Mar 1995 15:10
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Have you ever played network Descent, not only across routers, but across the Internet? You're gonna... ;-) -- Scott Coleman, President ASRE (American Society of Reverse Engineers) as...@uiuc.edu Life is temporally limited - drive velocitously!!
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