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Article #455

Re: PARALLAX: things descent *really* needs

#455
From: mku... mike j. kulas
Date: Mon, 30 Jan 1995 15:25
17 lines
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Joseph W. Vigneau (jo...@pyramid.res.wpi.edu) wrote:
: In article <3ghlko$n...@mordred.gatech.edu>,
: Ian Mercado <i...@slammer.atl.ga.us> wrote:
: >
: >I'd vote for a new weapons-hitting-other-guy's-ship sound effect for when 
: >he's invulnerable.  If they made some kind of richochet sound or 
: >something, then it would be pretty obvious that he was impervious to your 
: >fire.

: Maybe reflecting the shot off of the invulnerable ship's body, potentially
: hitting other enemies as well :)

I like this idea.  We'll consider doing this.  Problem is, some of us think
it should be impossible to tell, some don't.  We'll talk about this idea.

Mike Kulas
Parallax Software
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From: mku...@prairienet.org (mike j. kulas)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: PARALLAX: things descent *really* needs
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Date: 30 Jan 1995 15:25:17 GMT
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