Article View: alt.games.descent
Article #220Re: Another suggestion...SVGA
From: mdm...
Date: Fri, 06 Jan 1995 22:01
Date: Fri, 06 Jan 1995 22:01
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In <3ehg47$1...@bigfoot.wustl.edu>, dage...@artsci.wustl.edu (Darrell Alwyn Gentry) writes: >How about SVGA Descent (i.e. 640x480)? Yeah, I know you'd probably need a >P90 to run it, but between playing Magic Carpet and Wing Commander III, >I'm convinced it's the way to go, at least as an option. > >Darrell > Well ay least 320x480 or one of those other lower-than- 640x480-but-higher-than-320x200 modes. That would still be a VAST improvement over the 320x200 MCGA mode that all action PC games have been using for years. Also it shouldn't be TOO difficult as the above listed modes are in fact VGA standards.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!uunet!news.gcr.com!usenet From: mdm...@gcr.com Newsgroups: alt.games.descent Subject: Re: Another suggestion...SVGA Date: 6 Jan 1995 22:01:59 GMT Organization: GCR Internet Access; Woodbridge, Virginia; 703-878-4358 Lines: 14 Message-ID: <3ekekn$pe@ukelele.gcr.com> References: <3ehg47$105@bigfoot.wustl.edu> Reply-To: mdm...@gcr.com NNTP-Posting-Host: dialup11.gcr.com X-Newsreader: IBM NewsReader/2 v1.07 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit