Article View: alt.games.descent
Article #74Re: Possible uses for Proximity Bombs
From: tra... Jim Shinosky
Date: Mon, 02 Jan 1995 23:42
Date: Mon, 02 Jan 1995 23:42
31 lines
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1757 bytes
Terry Henning (ter...@msn.fullfeed.com) wrote:
: Are proximity bombs good for anything other than when someone is following
: right on your tail? I've never been able to succesfully use one. I tried
: to place a mine somewhere and found that they have a time limit of about
: 45 sec to one minute.
: Any ideas for creative uses for them? I always seem to be maxed out on these
: things.
: Terry
I found a really good spot to use them. I can't remember the level
number, but there is a T intersection shaped like the following:
X-----X
|
|
|
O
The X's denote the purple spawning grounds for the robots and the O is you
and your ship. I had about ten bombs and what I would do is zip into the
intersection and immediately drop a bomb and zip back out never changing
direction. Just accelerate forward and accelerate backward very quicky
because the minute you go into the intersection, the robots start spawning.
Eventually the 'bots stop spawning and you're on your way!
Jim Shinosky
tra...@en.com
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!wariat.org!en.com!not-for-mail From: tra...@en.com (Jim Shinosky) Newsgroups: alt.games.descent Subject: Re: Possible uses for Proximity Bombs Date: 2 Jan 1995 18:42:44 -0500 Organization: Exchange Network Services, Inc. Lines: 32 Message-ID: <3ea31k$n4q@en.com> References: <3e9erc$1mp@spool.cs.wisc.edu> NNTP-Posting-Host: en.com X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit