Article View: alt.games.descent
Article #354Re: Descent Suggestion
From: Kid Vid The Elite 1
Date: Tue, 31 Jan 1995 14:00
Date: Tue, 31 Jan 1995 14:00
18 lines
1767 bytes
1767 bytes
What I think would be WAAAAAYYY COOOOOLLL would be different paths to other boards, or in other words, SECRET EXITS! This may already be implemented, but I can see it now. I'm in a 6-player net game, and I come upon this hidden door which I can't open. All of a sudden, the mine starts rockin', and I have a limited time to escape. But lo and behold, the door in front of me opens, revealing a secret exit. My friend who was hiding in the corner says, "WHOAH", and follows me to the exit. On the next level, he and I are the only ones on this new level, whilst the others are still messing around on the normal level. Eventually, we end up back on the normal levels with the other guys, but not after we've grabbed some cool stuff from the secret level. Wouldn't this be (isn't this) a cool idea? "No one user wrote me. I'm worth many of their man-years." -Kid_Vid
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!dearn!blekul11!idefix.CS.kuleuven.ac.be!ub4b!EU.net!Germany.EU.net! wizard.pn.com!satisfied.elf.com!news.mathworks.com!udel!darwin.sura.net!spitfire.navo.navy.mil!news From: "Kid Vid, The Elite 1" <pay...@pops.navo.navy.mil> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent Subject: Re: Descent Suggestion Date: 31 Jan 1995 14:00:47 GMT Organization: NAVOCEANO Lines: 18 Message-ID: <3glfqf$4jt@spitfire.navo.navy.mil> References: <1995Jan11.051529.6718@bbx.basis.com> <790103874snz@scss.demon.co.uk> <3fc02v$n51@lynx.unm.edu> <3fc2ob$qcu@lynx.unm.edu> <ladic.509.00536885@cs.ubc.ca> <1995Jan17.215550.23508@unislc.slc.unisys.com> <Pine.A32.3.91c.950125195141.28239A-100000@homer14.u.washington.edu> NNTP-Posting-Host: kidvid.noo.navy.mil MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit