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Article #353

Re: Descent Suggestion

#353
From: car... John Caruso
Date: Fri, 27 Jan 1995 05:17
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Chris Moore  <ya...@u.washington.edu> wrote:
>
>> A Feature that I would like to see in a future edition would be some kind of
>> indication that a weapon that you fired actually hit a target.
>
>I agree this would be a good idea, but I would only want to know for
>missiles.

It may sound like a good idea at first blush, but it doesn't make much
sense.  One of the things I appreciate about Descent is the attempt to
keep things as realistic as possible--when you run into walls you take
damage, you can easily damage yourself with your own weapons, and so on.
If you were really fighting the types of battles in the game you wouldn't
have any idea of whether or not you'd hit your enemy...you'd have to check
to be sure, and risk the damage when you did.  How often have you heard
someone say "Did we get him?" in a war movie?  Same thing.  It adds tension
to the battles.

Also, if you really want a simple hit indicator just watch your score.
When you kill something you'll see a point total flash in the upper right-
hand corner of the screen.  I almost wish this could be turned off, for
the reasons above.

----------------------------------------------------------------------
 John Caruso               \   On the surface he seems sensible
 car...@paradiso.umuc.edu   \   But underneath the logic is crazy...
 caruso@UMUC (Bitnet)        \      -- Mark Burgess
----------------------------------------------------------------------
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From: car...@nova.umuc.edu (John Caruso)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: Descent Suggestion
Date: 27 Jan 1995 00:17:21 -0500
Organization: University of Maryland University College
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