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Article View: alt.games.descent
Article #247

Editing DESCENT (was Re: DESCENT SHAREWARE - DOOM KILLER!! [0/?])

#247
From: war... warlock
Date: Sat, 07 Jan 1995 05:56
24 lines
2075 bytes
In article <3el4ti$9...@flood.xnet.com> si...@amiserv.xnet.com (Douglas Armstrong) writes:
>From: si...@amiserv.xnet.com (Douglas Armstrong)
>Subject: Re: DESCENT SHAREWARE - DOOM KILLER!! [0/?]
>Date: 7 Jan 1995 04:22:10 GMT

>I recently got Descent and while it is good I find I don't like it as
>much as Doom.  Sure the engine is better, but it's less, well, less,  uh,
>realistic.  Not the graphics but the movement.  In Doom you are more like
>a real person.  I also find Doom much more intuitive to control (YES!  I
>have played Descent a lot and I have gotten the 'hang' of it, I always
>love laughing at watching a newbie play it.  You can tell whenever they
>want to go forward when their nose dips down :D
>Does anyone know if it is built on the same "open architecture"
>philosophy as Doom is so we can have new levels, graphics, sounds, music,
>and EXE patches? (though I suppose that last one is part of the "open
>architekitrurece")

Apparently, Interplay/Parallax is still undecided on this issue.  It will be a
large factor in the longevity of the game, IMHO.

MOVE THIS THREAD TO ALT.GAMES.DESCENT!!!!!!!!!!!!!!!!!!!!!!!  It is being
monitored by Interplay representitives!!!!  Thank you!

warlock
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From: war...@cts.com (warlock)
Subject: Editing DESCENT (was Re: DESCENT SHAREWARE - DOOM KILLER!! [0/?])
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Date: Sat, 7 Jan 1995 05:56:31 GMT
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