Article View: alt.games.descent
Article #189Re: Descent deathmatch
From: ni... Night Child
Date: Sat, 14 Jan 1995 08:24
Date: Sat, 14 Jan 1995 08:24
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1905 bytes
In article <3f0sca$8...@spool.cs.wisc.edu>, Terry Henning <ter...@msn.fullfeed.com> wrote: > >what's fun when you have a lot of people dogfighting in an open area and >someone decides to leave a trail of proximity mines behind them as they >go. It makes things a bit more interesting. > >Terry Speaking of proximity bombs...one of the COOLEST weapons in Descent (er..shareware..can't speak for the regged!). Here are some fun things to do with 'em: 1. Drop a few when fleeing through tight spaces (obvious tactics first :). 2. Drop them behind closed doors as an opponent approaches the other side. 3. Drop a BUNCH together near an opening your opponent will soon be comming through and detonate them with your lasers when he is close enough. 4. Always leave a mess of bombs at the exit after you have destroyed the reactor! The more time he wastes clearing them the closer his date with a mushroom cloud. :) 5. And my FAVORITE: If you KNOW you are about to die (5% shields and a volley of missiles heading your way) drop ALL of your bombs. When he rushes in to steal your weapons KABOOM! Serves him right! Of course from then on he will not be so quick to grab... :) - Night Child
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!newsrelay.iastate.edu!news.iastate.edu!night From: ni...@iastate.edu (Night Child) Newsgroups: alt.games.doom,alt.games.descent Subject: Re: Descent deathmatch Date: 14 Jan 1995 08:24:04 GMT Organization: A Mental Institution Near You Lines: 27 Message-ID: <3f81n4$2eq@news.iastate.edu> References: <8A0D316.0E370042ED.uuout@enest.com> <3efgoq$j6g@hptemp1.cc.umr.edu> <3f0b9r$398@Reason.cdrom.com> <3f0sca$8gh@spool.cs.wisc.edu> NNTP-Posting-Host: isum2.iastate.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit