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Article #188Re: Descent deathmatch
From: ter... Terry Henning
Date: Wed, 11 Jan 1995 15:10
Date: Wed, 11 Jan 1995 15:10
24 lines
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1638 bytes
In article <3f0b9r$3...@Reason.cdrom.com>, Matthew Ayres <ay...@wc.cdrom.com> wrote: > >Trust me, level 1 is far too big for 8 player. As far as I've tested, even >4 player is too many people for level 1. I've found level 6 to be quite fun >with 8 players. However, and I think I've stated this before, 8 players can >get quite unfair with many people in any one area. Then again, other people >were complaining about that. Didn't bother me, I was the one locating the >groups of 3 or 4 and blasting them all at once :-) what's fun when you have a lot of people dogfighting in an open area and someone decides to leave a trail of proximity mines behind them as they go. It makes things a bit more interesting. Terry -- Nearly all men can stand adversity, but if you want to test a man's character, give him power. | -- Abraham Lincoln | ter...@msn.fullfeed.com --
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!news.cac.psu.edu!news.pop.psu.edu!psuvax1!uwm.edu!uwvax!picard.cs.wisc.edu!lorenzo From: ter...@msn.fullfeed.com (Terry Henning) Newsgroups: alt.games.doom,alt.games.descent Subject: Re: Descent deathmatch Date: 11 Jan 1995 15:10:02 GMT Organization: University of WI, Madison -- Computer Sciences Dept. Lines: 24 Message-ID: <3f0sca$8gh@spool.cs.wisc.edu> References: <8A0D316.0E370042ED.uuout@enest.com> <3eetc6$855@newsbf02.news.aol.com> <3efgoq$j6g@hptemp1.cc.umr.edu> <3f0b9r$398@Reason.cdrom.com> NNTP-Posting-Host: picard.cs.wisc.edu Originator: lor...@picard.cs.wisc.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit