Article View: alt.games.descent
Article #1645Descent.pig structure question
From: djt... Daniel J. Tovey
Date: Tue, 28 Mar 1995 20:35
Date: Tue, 28 Mar 1995 20:35
12 lines
948 bytes
948 bytes
I am currently working on putting together an editor and have a few
questions which are not answered in the LVLINFO files.
1) What is the format of the descent.pig file? (This would help greatly
when trying to pick a texture)
2) Where would the palette be stored? Does each bitmap have it's own
palette or does descent have a global palette?
thanks,
Dan
Technical Details
Message-ID:
<D663vo.A1r@watserv3.uwaterloo.ca>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!spool.mu.edu!torn!watserv2.uwaterloo.ca!watserv3.uwaterloo.ca!djtoveyShow Full Headers
Complete Article Headers
Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!spool.mu.edu!torn!watserv2.uwaterloo.ca!watserv3.uwaterloo.ca!djtovey From: djt...@novice.uwaterloo.ca (Daniel J. Tovey) Subject: Descent.pig structure question Message-ID: <D663vo.A1r@watserv3.uwaterloo.ca> Sender: ne...@watserv3.uwaterloo.ca Nntp-Posting-Host: novice.uwaterloo.ca Organization: University of Waterloo Date: Tue, 28 Mar 1995 20:35:47 GMT Lines: 12 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit