Article View: alt.games.descent
Article #1583Re: multiplayer save?
From: jgse... Jim Sexton
Date: Mon, 27 Mar 1995 19:30
Date: Mon, 27 Mar 1995 19:30
38 lines
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1890 bytes
Andy Boss (bo...@delphi.com) wrote: : > I agree that it would be a good, and natural, feature. It's kind of hard, : > though. : > : > Mike Kulas : > Parallax Software : To get around not having multiplayer save we just stop after we finish a level : and start at the next level next time we play...but then we don't have decent : weapons for a while. I understand the coding on this would be a little Hmm... this is what I have been doing with a couple people. It's not as much fun though. I may end up with great weapons etcetra... only to quit and let it all go to waste. And then there are times, when we are nearly finished a difficult level, and need to quit. All of this is incredibly frustrating to me. The Chaos levels... I'd like to play them through from start to finish Dmatch. But... there's rarely time to do it right, and not rushed. So hey... I bang the drum slowly. Itsa great game, I agree... It's fun. But they left something out. Something I assumed would be a natural feature. I have the registered version. Don't want a refund. I just want a netsave <G> With it, I can spend hours playing, and less hours posting <G> -- ___________________ jgse...@netcom.com -------------------
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!ix.netcom.com!netcom.com!jgsexton From: jgse...@netcom.com (Jim Sexton) Subject: Re: multiplayer save? Message-ID: <jgsextonD6467K.Fnv@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <9503251505591.The_Win-D.bossd@delphi.com> Date: Mon, 27 Mar 1995 19:30:56 GMT Lines: 38 Sender: jgse...@netcom14.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit