Article View: alt.games.descent
Article #1085Re: Sounds in Regestered Descent Not Right
From: ErikP...
Date: Mon, 27 Mar 1995 16:02
Date: Mon, 27 Mar 1995 16:02
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1829 bytes
"Gregory P. Smith" <smi...@cs.colorado.edu> wrote: > > ter...@msn.fullfeed.com (Terry Henning) wrote: > > > > After installing registered Descent, I found that the sounds aren't right. > > For, example, the flares sound the same as a level one laser, and picking up > > a hostage sounds the same as picking up a shield bonus or energy bonus. Also, > > the different levels of lasers used to have distinct sounds, now they all > > sound the same. > > > > In the shareware version, they all used to have their own, unique sound. > > > > Is there something in the setup, or is this a bug?? > > > > I have found that the 8-bit sounds work great but on my friends > 16-bit sound card some of the registered sounds are messed up (for > instance breaking glass is a regular explosion) > I was having some of the same problems until I realized that the registered version requires more convential memory. I created a dual boot environment, which provided the bare minimum, basically just the sound card, and all of the cool sounds returned. I am guessing that if there isn't quite enough convential memory available, some less important sounds get mapped to more generic sounds like you are hearing currently. Hope that helps. Erik
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!cs.utexas.edu!swrinde!sdd.hp.com!hp-pcd!news.vcd.hp.com!news From: Erik_P...@vcd.hp.com Newsgroups: alt.games.descent Subject: Re: Sounds in Regestered Descent Not Right Date: 27 Mar 1995 16:02:16 GMT Organization: Hewlett-Packard Lines: 29 Message-ID: <3l6ni8$f5f@news.vcd.hp.com> References: <3kiim4$c8r@spool.cs.wisc.edu> <3klgs8$m95@lace.Colorado.EDU> NNTP-Posting-Host: erikp001.vcd.hp.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit