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Thread View: alt.games.command.and.conquer
4 messages
4 total messages Started by BeanoGuy Wed, 28 Jul 2004 22:22
C&C:ZH - Ideas on the most efficient build strategy
#27411
Author: BeanoGuy
Date: Wed, 28 Jul 2004 22:22
13 lines
1127 bytes
Hi All,

I haven't kept up with C&C, but want to start play again, however,
I'm looking for steps/tips on:

1) A strong opening build sequence for USA, China, and GLA. 
2) Which combination of units you find most effective.
3) Any home base defensive tips

Any constructive feedback is much appreciated.

Thanks,
B
Re: C&C:ZH - Ideas on the most efficient build strategy
#27412
Author: TCipollina
Date: Wed, 28 Jul 2004 23:11
29 lines
1758 bytes
"BeanoGuy" <wbc8243@hotmail.com> wrote in message
news:d9257048.0407281422.29db5f04@posting.google.com...
> Hi All,
>
> I haven't kept up with C&C, but want to start play again, however,
> I'm looking for steps/tips on:
>
> 1) A strong opening build sequence for USA, China, and GLA.
> 2) Which combination of units you find most effective.
> 3) Any home base defensive tips
>
> Any constructive feedback is much appreciated.
>
> Thanks,

sure, glad to help
but since i dont play Red Alert 2, or Generals, i am unsure which one you
are speaking of

if you dont get any response here, try:

alt.games.redalert
alt.games.generals


-- 
Fight Win Prevail
But Never Cheat
Re: C&C:ZH - Ideas on the most efficient build strategy
#27413
Author: The Ancient One
Date: Thu, 29 Jul 2004 02:28
36 lines
1875 bytes
"TCipollina" <joesdad@stny.rr.com> wrote in message
news:NoWNc.101594$iJ4.16182@twister.nyroc.rr.com...
>
> "BeanoGuy" <wbc8243@hotmail.com> wrote in message
> news:d9257048.0407281422.29db5f04@posting.google.com...
> > Hi All,
> >
> > I haven't kept up with C&C, but want to start play again, however,
> > I'm looking for steps/tips on:
> >
> > 1) A strong opening build sequence for USA, China, and GLA.
> > 2) Which combination of units you find most effective.
> > 3) Any home base defensive tips
> >
> > Any constructive feedback is much appreciated.
> >
> > Thanks,
>
> sure, glad to help
> but since i dont play Red Alert 2, or Generals, i am unsure which one you
> are speaking of
>
> if you dont get any response here, try:
>
> alt.games.redalert
> alt.games.generals
>
>
> -- 
> Fight Win Prevail
> But Never Cheat

ZH would refer to Generals expansion, Zero Hour

I don't play online, so can't help you there.
Re: C&C:ZH - Ideas on the most efficient build strategy
#27414
Author: BeanoGuy
Date: Fri, 30 Jul 2004 22:07
38 lines
2130 bytes
Thanks, I'll try those groups.

"The Ancient One" <onlytheone@thetopknows.com> wrote in message news:<10ggo78glbdp545@corp.supernews.com>...
> "TCipollina" <joesdad@stny.rr.com> wrote in message
> news:NoWNc.101594$iJ4.16182@twister.nyroc.rr.com...
> >
> > "BeanoGuy" <wbc8243@hotmail.com> wrote in message
> > news:d9257048.0407281422.29db5f04@posting.google.com...
> > > Hi All,
> > >
> > > I haven't kept up with C&C, but want to start play again, however,
> > > I'm looking for steps/tips on:
> > >
> > > 1) A strong opening build sequence for USA, China, and GLA.
> > > 2) Which combination of units you find most effective.
> > > 3) Any home base defensive tips
> > >
> > > Any constructive feedback is much appreciated.
> > >
> > > Thanks,
> >
> > sure, glad to help
> > but since i dont play Red Alert 2, or Generals, i am unsure which one you
> > are speaking of
> >
> > if you dont get any response here, try:
> >
> > alt.games.redalert
> > alt.games.generals
> >
> >
> > -- 
> > Fight Win Prevail
> > But Never Cheat
> 
> ZH would refer to Generals expansion, Zero Hour
> 
> I don't play online, so can't help you there.
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