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Thread View: alt.games.command.and.conquer
5 messages
5 total messages Started by ch... silverghost Thu, 18 Mar 2004 17:07
Zero Hour - I'm pulling my hair out on GLA5
#27230
Author: ch... silverghost
Date: Thu, 18 Mar 2004 17:07
6 lines
815 bytes
Hi, 

Does anybody have any tips on how to beat GLA5 please, I have been on
this level for about 5 days now, and just can't seem to crack it

Thanks
Re: Zero Hour - I'm pulling my hair out on GLA5
#27231
Author: Neil Adamson
Date: Thu, 25 Mar 2004 13:35
58 lines
3598 bytes
"silverghost" <ch...@chris-nicky.co.uk> wrote in message
news:bba8dd41.0403180907.2870c0c1@posting.google.com...
> Hi,
>
> Does anybody have any tips on how to beat GLA5 please, I have been on
> this level for about 5 days now, and just can't seem to crack it
>
> Thanks

I did this last night (on easy: no rush to complete).

I built the GLA buildings (I also built the Chinese but never in fact used
them: guess I could have used it to churn out hackers but I didn't). I was
told to build a Scud Storm, but I try not to use superweapons so I might
have gone without.

Build up Triple A vehicles to protect from Comanches and rocket buggies to
help the former defeat ground forces (all coming from the US base in the
south east).

Build infantry and acquire Capture Building.

Take the force toward the US base. Capture gunsites and oil derricks as you
go, and collect UN supplies. Guard the isthmus from US forces while you
build up.

Storm the US base, taking out the Patriots and combat forces only. Use
infantry to capture everything else intact.

Churn out Paladins (along with alternate tranches of Triple A and rocket
buggies from the Arms Dealer). The Build Paladin option comes free - no
General's ability required.

I then churned out a second Arms Dealer by the US base, simply to speed up
and simplify Triple A and buggy production.

I also sent Jarmen Kell clockwise round the map to recce the northern exit
from the main US base, simply to know if / when they were moving: I had no
intention of committing him to battle.

I churned out a tranche of Comanches and parked them north of my own base as
strategic reserve.

I found that going into the main US base from either end, I got cheesed, but
if I took my entire force up the middle of the map, I was able to force my
way through and split his forces. I simply took everything northward to
clear out that half of the base, concentrating on his power (to bring down
his Patriots) and any combat troops he threw at me, then I turned on my
heels and cleaned out the southern half. I found that simply churning out
Paladins, Triple A and buggies like this gave me a force sufficiently well
balanced to win the game. Once the Patriots were down, the Comanches were
committed with everything else in a single group.

Not elegant and I doubt it would work so well on Brutal, but it's a start.
If you want to use a Scud Storm, there's a cold fusion reactor farm just
north east of the SECOND bridge into the north end of the base.

Neil A
Re: Zero Hour - I'm pulling my hair out on GLA5
#27232
Author: The Ancient One
Date: Thu, 25 Mar 2004 22:24
70 lines
3959 bytes
"Neil Adamson" <ada...@uk.ibm.com> wrote in message
news:c3un6l$4c90$1@sp15en20.hursley.ibm.com...
> "silverghost" <ch...@chris-nicky.co.uk> wrote in message
> news:bba8dd41.0403180907.2870c0c1@posting.google.com...
> > Hi,
> >
> > Does anybody have any tips on how to beat GLA5 please, I have been on
> > this level for about 5 days now, and just can't seem to crack it
> >
> > Thanks
>
> I did this last night (on easy: no rush to complete).
>
> I built the GLA buildings (I also built the Chinese but never in fact used
> them: guess I could have used it to churn out hackers but I didn't). I was
> told to build a Scud Storm, but I try not to use superweapons so I might
> have gone without.
>
> Build up Triple A vehicles to protect from Comanches and rocket buggies to
> help the former defeat ground forces (all coming from the US base in the
> south east).
>
> Build infantry and acquire Capture Building.
>
> Take the force toward the US base. Capture gunsites and oil derricks as
you
> go, and collect UN supplies. Guard the isthmus from US forces while you
> build up.
>
> Storm the US base, taking out the Patriots and combat forces only. Use
> infantry to capture everything else intact.
>
> Churn out Paladins (along with alternate tranches of Triple A and rocket
> buggies from the Arms Dealer). The Build Paladin option comes free - no
> General's ability required.
>
> I then churned out a second Arms Dealer by the US base, simply to speed up
> and simplify Triple A and buggy production.
>
> I also sent Jarmen Kell clockwise round the map to recce the northern exit
> from the main US base, simply to know if / when they were moving: I had no
> intention of committing him to battle.
>
> I churned out a tranche of Comanches and parked them north of my own base
as
> strategic reserve.
>
> I found that going into the main US base from either end, I got cheesed,
but
> if I took my entire force up the middle of the map, I was able to force my
> way through and split his forces. I simply took everything northward to
> clear out that half of the base, concentrating on his power (to bring down
> his Patriots) and any combat troops he threw at me, then I turned on my
> heels and cleaned out the southern half. I found that simply churning out
> Paladins, Triple A and buggies like this gave me a force sufficiently well
> balanced to win the game. Once the Patriots were down, the Comanches were
> committed with everything else in a single group.
>
> Not elegant and I doubt it would work so well on Brutal, but it's a start.
> If you want to use a Scud Storm, there's a cold fusion reactor farm just
> north east of the SECOND bridge into the north end of the base.
>
> Neil A

I tried it again on easy myself, except I built mainly Overlords, think I
had 20 of em. Gatlings on most and a few with Speaker towers, then used the
rebel ambush to generate infantry to capture the US base. Built two nukes,
two Particle cannons and two Scud storms, hammered the northern base with
them and cleaned up with the Overlords, pretty easy win.
Re: Zero Hour - I'm pulling my hair out on GLA5
#27233
Author: Neil Adamson
Date: Fri, 26 Mar 2004 10:36
24 lines
1989 bytes
"The Ancient One" <onlyt...@thetopknows.com> wrote in message
news:1066n18qrmqgmf0@corp.supernews.com...

> I tried it again on easy myself, except I built mainly Overlords, think I
> had 20 of em. Gatlings on most and a few with Speaker towers, then used
the
> rebel ambush to generate infantry to capture the US base. Built two nukes,
> two Particle cannons and two Scud storms, hammered the northern base with
> them and cleaned up with the Overlords, pretty easy win.
>
>

All those superweapons!!! I'm not surprised it was easy. As someone who
spent a good few years in a recce vehicle close to the Inner German Border
during the Cold War, I have a rather heightened dislike of tactical nukes
and superweapons in general, so my take on C&C is always to try and beat the
opposition (whom I allow to have superweapons) without using them myself.

It adds a frisson.

;o)

Neil A
Re: Zero Hour - I'm pulling my hair out on GLA5
#27234
Author: The Ancient One
Date: Fri, 26 Mar 2004 15:01
38 lines
2425 bytes
"Neil Adamson" <ada...@uk.ibm.com> wrote in message
news:c4112t$3s90$1@sp15en20.hursley.ibm.com...
>
> "The Ancient One" <onlyt...@thetopknows.com> wrote in message
> news:1066n18qrmqgmf0@corp.supernews.com...
>
> > I tried it again on easy myself, except I built mainly Overlords, think
I
> > had 20 of em. Gatlings on most and a few with Speaker towers, then used
> the
> > rebel ambush to generate infantry to capture the US base. Built two
nukes,
> > two Particle cannons and two Scud storms, hammered the northern base
with
> > them and cleaned up with the Overlords, pretty easy win.
> >
> >
>
> All those superweapons!!! I'm not surprised it was easy. As someone who
> spent a good few years in a recce vehicle close to the Inner German Border
> during the Cold War, I have a rather heightened dislike of tactical nukes
> and superweapons in general, so my take on C&C is always to try and beat
the
> opposition (whom I allow to have superweapons) without using them myself.
>
> It adds a frisson.
>
> ;o)
>
> Neil A

Yea, I do it both ways for kicks. I've played skirmishes where I've built 12
nukes and waited for them all to charge up before wreaking nuclear havoc on
the enemy, and other games where I don't build any. Money is the key, ensure
a large, dependable influx of cash and you can do anything you want after
that. If I played online I'd probably be slaughtered, but beating the
computer isn't hard.
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