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Thread View: alt.games.command.and.conquer
7 messages
7 total messages Started by Rhoniel Wed, 17 Mar 2004 01:06
Dial up connection with C&C: Generals ?
#27223
Author: Rhoniel
Date: Wed, 17 Mar 2004 01:06
3 lines
1091 bytes
Is command & conquer generals playable on online with a dialup connection?

Rhoniel
Re: Dial up connection with C&C: Generals ?
#27224
Author: The Ancient One
Date: Wed, 17 Mar 2004 01:29
11 lines
1107 bytes
"Rhoniel" <rhon...@hotmail.com> wrote in message
news:105f95ak46i8lfa@corp.supernews.com...
> Is command & conquer generals playable on online with a dialup connection?
>
> Rhoniel
>
>

According to the manual it is as long as you only play one on one. Any
larger group requires Broadband. Have not tried it myself though.
Re: Dial up connection with C&C: Generals ?
#27225
Author: Clive
Date: Thu, 18 Mar 2004 02:25
10 lines
1149 bytes
In article <105f95a...@corp.supernews.com>, rhon...@hotmail.com 
said...
> Is command & conquer generals playable on online with a dialup connection?
> 
> Rhoniel
> 
> 
> 
Yes, but you'll cause so much lag that most other players wont let you 
join their game or want to join your game.
Re: Dial up connection with C&C: Generals ?
#27226
Author: James Seay
Date: Thu, 18 Mar 2004 05:37
18 lines
1593 bytes
Clive wrote:
> In article <105f95a...@corp.supernews.com>, rhon...@hotmail.com 
> said...
> 
>>Is command & conquer generals playable on online with a dialup connection?
>>
>>Rhoniel
>>
>>
>>
> 
> Yes, but you'll cause so much lag that most other players wont let you 
> join their game or want to join your game.
It's been my experience that it depends on the dialup modem, and the ISP 
the dialup user has. The latest 56K modems, using the V92 standard, and 
an ISP that has V92 modems, can result in latency less than 200 ms. I 
have seen some dialup users get as low as 158ms, and have a playable 
game. Broadband is still much better.
Re: Dial up connection with C&C: Generals ?
#27227
Author: Clive
Date: Thu, 18 Mar 2004 06:00
36 lines
2638 bytes
In article <105idcr...@corp.supernews.com>, tho...@joimail.com 
said...
> Clive wrote:
> > In article <105f95a...@corp.supernews.com>, rhon...@hotmail.com 
> > said...
> > 
> >>Is command & conquer generals playable on online with a dialup connection?
> >>
> >>Rhoniel
> >>
> >>
> >>
> > 
> > Yes, but you'll cause so much lag that most other players wont let you 
> > join their game or want to join your game.
> It's been my experience that it depends on the dialup modem, and the ISP 
> the dialup user has. The latest 56K modems, using the V92 standard, and 
> an ISP that has V92 modems, can result in latency less than 200 ms. I 
> have seen some dialup users get as low as 158ms, and have a playable 
> game. Broadband is still much better.
> 
The main problem is with generals, the connections run like a peer to 
peer network (ie every player is directly connected to each other so 
there is NO server) instead of the more usual server-client setup (ie 
everyone connects to 1 server).

This peer-to-peer organisation results in the problem that only 1 person 
needs to have a bad connection (or simply slow) to one other and the 
whole game literally turns into slow motion, ie frame rate drops to 
about 1/5 of normal.  Not just a frame rate drop but the game itself 
runs at 1/5 the speed (ie 5x longer to move units, to build them, etc).

Add this to the fact the buggy netcode often causes problem for people 
with good connections such as mismatches, infinate looping of the DC 
counter and most often game failing to get past the meeting rooms 
(spending an hour trying to just get in a ANY game is not uncommon IME).
Re: Dial up connection with C&C: Generals ?
#27228
Author: Rhoniel
Date: Fri, 19 Mar 2004 00:10
24 lines
2122 bytes
Thanks for your most helpful post.

Rhoniel

"Clive" <nospam@no.email> wrote in message
news:MPG.1ac34b72323887d39898b9@news.zen.co.uk...
> In article <105idcr...@corp.supernews.com>, tho...@joimail.com
> said...
> > Clive wrote:
> The main problem is with generals, the connections run like a peer to
> peer network (ie every player is directly connected to each other so
> there is NO server) instead of the more usual server-client setup (ie
> everyone connects to 1 server).
>
> This peer-to-peer organisation results in the problem that only 1 person
> needs to have a bad connection (or simply slow) to one other and the
> whole game literally turns into slow motion, ie frame rate drops to
> about 1/5 of normal.  Not just a frame rate drop but the game itself
> runs at 1/5 the speed (ie 5x longer to move units, to build them, etc).
>
> Add this to the fact the buggy netcode often causes problem for people
> with good connections such as mismatches, infinate looping of the DC
> counter and most often game failing to get past the meeting rooms
> (spending an hour trying to just get in a ANY game is not uncommon IME).
Re: Dial up connection with C&C: Generals ?
#27229
Author: HeXetic
Date: Fri, 19 Mar 2004 00:40
15 lines
1883 bytes
"Clive" <nospam@no.email> wrote in message
news:MPG.1ac34b...@news.zen.co.uk
> (spending an hour trying to just get in a ANY game is not uncommon IME).

It takes me about 10-15 attempts at QuickMatch (most of which end in 20 seconds,
but some of which get into the game and then proceed to timeout) to actually
play a game. It's tolerable, but I'll admit it sucks, especially considering
that similar RTS games like Starcraft pretty much Always Worked and even Red
Alert 2 was not as bad for QuickMatch. I don't think anything's going to change,
at least not with Generals/ZH. I hope that EA does better on their next RTS
(which looks like Battle for Middle Earth, based on the Gen/ZH engine).


-- 
- Tim G.
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