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Article View: alt.games.command.and.conquer
Article #27228

Re: Dial up connection with C&C: Generals ?

#27228
From: Rhoniel
Date: Fri, 19 Mar 2004 00:10
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Thanks for your most helpful post.

Rhoniel

"Clive" <nospam@no.email> wrote in message
news:MPG.1ac34b72323887d39898b9@news.zen.co.uk...
> In article <105idcr...@corp.supernews.com>, tho...@joimail.com
> said...
> > Clive wrote:
> The main problem is with generals, the connections run like a peer to
> peer network (ie every player is directly connected to each other so
> there is NO server) instead of the more usual server-client setup (ie
> everyone connects to 1 server).
>
> This peer-to-peer organisation results in the problem that only 1 person
> needs to have a bad connection (or simply slow) to one other and the
> whole game literally turns into slow motion, ie frame rate drops to
> about 1/5 of normal.  Not just a frame rate drop but the game itself
> runs at 1/5 the speed (ie 5x longer to move units, to build them, etc).
>
> Add this to the fact the buggy netcode often causes problem for people
> with good connections such as mismatches, infinate looping of the DC
> counter and most often game failing to get past the meeting rooms
> (spending an hour trying to just get in a ANY game is not uncommon IME).
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From: "Rhoniel" <rhon...@hotmail.com>
Newsgroups: alt.games.command.and.conquer
Subject: Re: Dial up connection with C&C: Generals ?
Date: Thu, 18 Mar 2004 18:10:05 -0600
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