Thread View: alt.games.command.and.conquer
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2 total messages
Started by Gustav Olofsson
Mon, 15 Dec 2003 21:07
Zero Hour patch 1.01 released
Author: Gustav Olofsson
Date: Mon, 15 Dec 2003 21:07
Date: Mon, 15 Dec 2003 21:07
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Download it from here: ftp://ftp.ea.com/pub/eapacific/generals/generalszh/ A lot of new maps, nice. *** Version 1.01 - December, 2003 Issues addressed: 1. ADDED NEW MULTIPLAYER MAPS . Death Valley . Forgotten Forest . Hostile Dawn . Iron Dragon . Mountain Fox . North America . Red Rock . Seaside Mutiny . Dogs of War . Manic Aggression . Floodplains . The Frontline 2. TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks to match that of Generals. 3. IMPROVED ONLINE STATS - Made improvements to the code that tracks statistics for multiplayer ranks and battle honors in Generals Online. 4. NEW COMMAND LINE PARAMETERS - Added "-quickstart" and "-mod" command line parameters to the Zero Hour executable. 5. BALANCE FIXES - Addressed balance issues for Jarmen Kell, the Pathfinder, and the Alpha Aurora Bomber. 6. DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to disappear during certain skirmish and LAN games. 7. CHINA HACKER FIX - Addressed an issue that caused Hackers located inside an Internet Center to stop hacking indefinitely after the structure is attacked by a Microwave Tank. Hackers now resume hacking after the Microwave Tank has stopped. 8. ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the communicator to only alert users to an incoming chat message. The audio cue will no longer sound for any non-chat related messages. 9. TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now correctly displays a five-minute recharge time, instead of two minutes. Also fixed text errors in the tooltips for the USA Drone Armor upgrade and China Nuclear Tank upgrades. 10. CRASH BUGS - Addressed bugs that caused the game to crash if you drop a bunker buster on garrisoned Tunnel Networks; and if you attempt to garrison the castle in mission GLA05 with any more than 14 units. 11. BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to capture buildings as she is moving. 12. GLA BUILDING DESTRUCTION - Units now no longer have to be given three separate orders to completely destroy a single GLA structure. 13. GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to fire through structures by force-firing. 14. STEALTH UNITS - Fixed an issue that caused certain stealth units to appear on an enemy's radar occasionally. 15. GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will no longer reset its difficulty when restarting a new campaign with one already in progress. 16. NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General AI to build multiple Nuke Silos on top of each other.
Re: Zero Hour patch 1.01 released
Author: Gustav Olofsson
Date: Sat, 20 Dec 2003 18:44
Date: Sat, 20 Dec 2003 18:44
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There seem to have been some issues with the new patch. Therefor EA has released another patch. ftp://ftp.ea.com/pub/eapacific/generals/generalszh/DownloadablePatches/Gener alsZH-102-english.exe >>From the official messageboards at www.generals.ea.com: *** Here are the contents... - Fixed the missing particle effects (Alpha Aurora fuel-air bomb, other explosions). There are possibly some remaining cases but we'll get to those soon. - Fixed a bug that caused Stinger Site occupants to remain forever disabled after they've been attacked by a Microwave Tank. - When building the Avenger, the War Factory is now the only requirement for the Laser General and USA General. The Strategy Center is no longer required. - Technicals build slightly slower and cost 50 more credits for the Demo General. Enjoy and Happy Holidays. --Harvard "Gustav Olofsson" <gustav.olofsson@telia.com> wrote in message news:hopDb.42275$dP1.164613@newsc.telia.net... > Download it from here: ftp://ftp.ea.com/pub/eapacific/generals/generalszh/ > > A lot of new maps, nice. > > *** > > Version 1.01 - December, 2003 > > Issues addressed: > > 1. ADDED NEW MULTIPLAYER MAPS > . Death Valley > . Forgotten Forest > . Hostile Dawn > . Iron Dragon > . Mountain Fox > . North America > . Red Rock > . Seaside Mutiny > . Dogs of War > . Manic Aggression > . Floodplains > . The Frontline > > > 2. TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks to > match that of Generals. > > 3. IMPROVED ONLINE STATS - Made improvements to the code that tracks > statistics for multiplayer ranks and battle honors in Generals Online. > > 4. NEW COMMAND LINE PARAMETERS - Added "-quickstart" and "-mod" command > line parameters to the Zero Hour executable. > > 5. BALANCE FIXES - Addressed balance issues for Jarmen Kell, the > Pathfinder, and the Alpha Aurora Bomber. > > 6. DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to > disappear during certain skirmish and LAN games. > > 7. CHINA HACKER FIX - Addressed an issue that caused Hackers located inside > an Internet Center to stop hacking indefinitely after the structure is > attacked by a Microwave Tank. Hackers now resume hacking after the Microwave > Tank has stopped. > > 8. ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the communicator > to only alert users to an incoming chat message. The audio cue will no > longer sound for any non-chat related messages. > > 9. TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now > correctly displays a five-minute recharge time, instead of two minutes. Also > fixed text errors in the tooltips for the USA Drone Armor upgrade and China > Nuclear Tank upgrades. > > 10. CRASH BUGS - Addressed bugs that caused the game to crash if you drop a > bunker buster on garrisoned Tunnel Networks; and if you attempt to garrison > the castle in mission GLA05 with any more than 14 units. > > 11. BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to capture > buildings as she is moving. > > 12. GLA BUILDING DESTRUCTION - Units now no longer have to be given three > separate orders to completely destroy a single GLA structure. > > 13. GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to > fire through structures by force-firing. > > 14. STEALTH UNITS - Fixed an issue that caused certain stealth units to > appear on an enemy's radar occasionally. > > 15. GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will no > longer reset its difficulty when restarting a new campaign with one already > in progress. > > 16. NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General > AI to build multiple Nuke Silos on top of each other. > >
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