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Thread View: alt.games.command.and.conquer
2 messages
2 total messages Started by Gustav Olofsson Mon, 15 Dec 2003 21:07
Zero Hour patch 1.01 released
#26819
Author: Gustav Olofsson
Date: Mon, 15 Dec 2003 21:07
76 lines
3866 bytes
Download it from here: ftp://ftp.ea.com/pub/eapacific/generals/generalszh/

A lot of new maps, nice.

***

Version 1.01 - December, 2003

Issues addressed:

1.  ADDED NEW MULTIPLAYER MAPS
. Death Valley
. Forgotten Forest
. Hostile Dawn
. Iron Dragon
. Mountain Fox
. North America
. Red Rock
. Seaside Mutiny
. Dogs of War
. Manic Aggression
. Floodplains
. The Frontline


2.  TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks to
match that of Generals.

3.  IMPROVED ONLINE STATS - Made improvements to the code that tracks
statistics for multiplayer ranks and battle honors in Generals Online.

4.  NEW COMMAND LINE PARAMETERS - Added "-quickstart" and "-mod" command
line parameters to the Zero Hour executable.

5.  BALANCE FIXES - Addressed balance issues for Jarmen Kell, the
Pathfinder, and the Alpha Aurora Bomber.

6.  DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to
disappear during certain skirmish and LAN games.

7.  CHINA HACKER FIX - Addressed an issue that caused Hackers located inside
an Internet Center to stop hacking indefinitely after the structure is
attacked by a Microwave Tank. Hackers now resume hacking after the Microwave
Tank has stopped.

8.  ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the communicator
to only alert users to an incoming chat message. The audio cue will no
longer sound for any non-chat related messages.

9.  TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now
correctly displays a five-minute recharge time, instead of two minutes. Also
fixed text errors in the tooltips for the USA Drone Armor upgrade and China
Nuclear Tank upgrades.

10. CRASH BUGS - Addressed bugs that caused the game to crash if you drop a
bunker buster on garrisoned Tunnel Networks; and if you attempt to garrison
the castle in mission GLA05 with any more than 14 units.

11. BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to capture
buildings as she is moving.

12. GLA BUILDING DESTRUCTION - Units now no longer have to be given three
separate orders to completely destroy a single GLA structure.

13. GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to
fire through structures by force-firing.

14. STEALTH UNITS - Fixed an issue that caused certain stealth units to
appear on an enemy's radar occasionally.

15. GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will no
longer reset its difficulty when restarting a new campaign with one already
in progress.

16. NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General
AI to build multiple Nuke Silos on top of each other.
Re: Zero Hour patch 1.01 released
#26820
Author: Gustav Olofsson
Date: Sat, 20 Dec 2003 18:44
127 lines
5152 bytes
There seem to have been some issues with the new patch. Therefor EA has
released another patch.

ftp://ftp.ea.com/pub/eapacific/generals/generalszh/DownloadablePatches/Gener
alsZH-102-english.exe

>>From the official messageboards at www.generals.ea.com:

***

Here are the contents...

- Fixed the missing particle effects (Alpha Aurora fuel-air bomb, other
explosions). There are possibly some remaining cases but we'll get to those
soon.


- Fixed a bug that caused Stinger Site occupants to remain forever disabled
after they've been attacked by a Microwave Tank.


- When building the Avenger, the War Factory is now the only requirement for
the Laser General and USA General. The Strategy Center is no longer
required.


- Technicals build slightly slower and cost 50 more credits for the Demo
General.


Enjoy and Happy Holidays.


--Harvard


"Gustav Olofsson" <gustav.olofsson@telia.com> wrote in message
news:hopDb.42275$dP1.164613@newsc.telia.net...
> Download it from here: ftp://ftp.ea.com/pub/eapacific/generals/generalszh/
>
> A lot of new maps, nice.
>
> ***
>
> Version 1.01 - December, 2003
>
> Issues addressed:
>
> 1.  ADDED NEW MULTIPLAYER MAPS
> . Death Valley
> . Forgotten Forest
> . Hostile Dawn
> . Iron Dragon
> . Mountain Fox
> . North America
> . Red Rock
> . Seaside Mutiny
> . Dogs of War
> . Manic Aggression
> . Floodplains
> . The Frontline
>
>
> 2.  TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks
to
> match that of Generals.
>
> 3.  IMPROVED ONLINE STATS - Made improvements to the code that tracks
> statistics for multiplayer ranks and battle honors in Generals Online.
>
> 4.  NEW COMMAND LINE PARAMETERS - Added "-quickstart" and "-mod" command
> line parameters to the Zero Hour executable.
>
> 5.  BALANCE FIXES - Addressed balance issues for Jarmen Kell, the
> Pathfinder, and the Alpha Aurora Bomber.
>
> 6.  DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to
> disappear during certain skirmish and LAN games.
>
> 7.  CHINA HACKER FIX - Addressed an issue that caused Hackers located
inside
> an Internet Center to stop hacking indefinitely after the structure is
> attacked by a Microwave Tank. Hackers now resume hacking after the
Microwave
> Tank has stopped.
>
> 8.  ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the
communicator
> to only alert users to an incoming chat message. The audio cue will no
> longer sound for any non-chat related messages.
>
> 9.  TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now
> correctly displays a five-minute recharge time, instead of two minutes.
Also
> fixed text errors in the tooltips for the USA Drone Armor upgrade and
China
> Nuclear Tank upgrades.
>
> 10. CRASH BUGS - Addressed bugs that caused the game to crash if you drop
a
> bunker buster on garrisoned Tunnel Networks; and if you attempt to
garrison
> the castle in mission GLA05 with any more than 14 units.
>
> 11. BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to
capture
> buildings as she is moving.
>
> 12. GLA BUILDING DESTRUCTION - Units now no longer have to be given three
> separate orders to completely destroy a single GLA structure.
>
> 13. GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to
> fire through structures by force-firing.
>
> 14. STEALTH UNITS - Fixed an issue that caused certain stealth units to
> appear on an enemy's radar occasionally.
>
> 15. GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will
no
> longer reset its difficulty when restarting a new campaign with one
already
> in progress.
>
> 16. NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General
> AI to build multiple Nuke Silos on top of each other.
>
>
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