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Article View: alt.games.command.and.conquer
Article #26819

Zero Hour patch 1.01 released

#26819
From: Gustav Olofsson
Date: Mon, 15 Dec 2003 21:07
76 lines
3866 bytes
Download it from here: ftp://ftp.ea.com/pub/eapacific/generals/generalszh/

A lot of new maps, nice.

***

Version 1.01 - December, 2003

Issues addressed:

1.  ADDED NEW MULTIPLAYER MAPS
. Death Valley
. Forgotten Forest
. Hostile Dawn
. Iron Dragon
. Mountain Fox
. North America
. Red Rock
. Seaside Mutiny
. Dogs of War
. Manic Aggression
. Floodplains
. The Frontline


2.  TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks to
match that of Generals.

3.  IMPROVED ONLINE STATS - Made improvements to the code that tracks
statistics for multiplayer ranks and battle honors in Generals Online.

4.  NEW COMMAND LINE PARAMETERS - Added "-quickstart" and "-mod" command
line parameters to the Zero Hour executable.

5.  BALANCE FIXES - Addressed balance issues for Jarmen Kell, the
Pathfinder, and the Alpha Aurora Bomber.

6.  DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to
disappear during certain skirmish and LAN games.

7.  CHINA HACKER FIX - Addressed an issue that caused Hackers located inside
an Internet Center to stop hacking indefinitely after the structure is
attacked by a Microwave Tank. Hackers now resume hacking after the Microwave
Tank has stopped.

8.  ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the communicator
to only alert users to an incoming chat message. The audio cue will no
longer sound for any non-chat related messages.

9.  TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now
correctly displays a five-minute recharge time, instead of two minutes. Also
fixed text errors in the tooltips for the USA Drone Armor upgrade and China
Nuclear Tank upgrades.

10. CRASH BUGS - Addressed bugs that caused the game to crash if you drop a
bunker buster on garrisoned Tunnel Networks; and if you attempt to garrison
the castle in mission GLA05 with any more than 14 units.

11. BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to capture
buildings as she is moving.

12. GLA BUILDING DESTRUCTION - Units now no longer have to be given three
separate orders to completely destroy a single GLA structure.

13. GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to
fire through structures by force-firing.

14. STEALTH UNITS - Fixed an issue that caused certain stealth units to
appear on an enemy's radar occasionally.

15. GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will no
longer reset its difficulty when restarting a new campaign with one already
in progress.

16. NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General
AI to build multiple Nuke Silos on top of each other.
Technical Details
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From: "Gustav Olofsson" <gustav.olofsson@telia.com>
Newsgroups: alt.games.command.and.conquer
Subject: Zero Hour patch 1.01 released
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