Article View: alt.games.command.and.conquer
Article #17326Re: GDI MIS 11, TACTICS
From: Olaf van der Spek
Date: Thu, 11 Feb 1999 00:00
Date: Thu, 11 Feb 1999 00:00
57 lines
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2374 bytes
APVs? TCipollina heeft geschreven in bericht <01be5576$78f24dc0$c48fd2cc@compaq>... >BTW > >if you get APV's here, why not send in engineers to take over the CY too? >then you can have fun building NOD stuff In 11 you can't enter their base very easy. First you have to destroy some wall, otherwise the Obelisk fires at your APC. > >and level 11, did you carry extra money over from level 10? >-- >Fight Win Prevail >But Never Cheat > >STUART <w...@proweb.co.uk> wrote in article ><01be54d8$2e66a2e0$7da4b6c3@default>... >> okay (NOTE NO CAPITALS!!!!!) >> Just started mis 11- looks a wee bit more of a challenge than >> level 10......... >> >> my basic tactic on level 10 was as follows.... >> usual blah ....blah build up, protection of base etc. >> >> then...... >> >> attack nod base with the following concepts: >> >> i. send in a wave of minigunners to keep the laser happy >> ii. closely followed by 2 hum vees' - which charge straight into the >base >> drawing off armour etc.--- the idea being to locate the construction >> yard!!!!! >> iii. meanwhile my grenade chaps are seeing to the 1st sam site. >> iv. sam site falls - orca attack to laser weapon >> v. tanks now attack on mass taking out turets - then crushing foot >> troopers >> & destroying the hand of nod. >> vi. rearmed orcas take out construction yard >> vii. tanks take out harvesters >> viii.engineers do the rest >> >> would the above tactics work on level 11 or should I be thinking >> differently!!!!!! >> bloody silly landing area......straight into 3 turets and a tank...... >> >> QUESTION......WHAT OTHER C.C GAMES ARE AVAIL. & ARE THEY AS GOOD??????? >> >> REGARDS >> A TOTAL ADDICT >> >> >> >>
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From: "Olaf van der Spek" <Sp...@EuroNet.NL> Subject: Re: GDI MIS 11, TACTICS Date: 1999/02/11 Message-ID: <79tsj4$1e85$1@beast.euro.net> X-Deja-AN: 443113120 References: <01be54d8$2e66a2e0$7da4b6c3@default> <01be5576$78f24dc0$c48fd2cc@compaq> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@euronet.nl X-Trace: beast.euro.net 918713764 47365 194.134.8.19 (11 Feb 1999 06:16:04 GMT) Organization: EuroNet Internet NNTP-Posting-Date: 11 Feb 1999 06:16:04 GMT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit