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Article View: alt.games.command.and.conquer
Article #16956

Re: Making money

#16956
From: DSHammond
Date: Fri, 22 Jan 1999 00:00
46 lines
2322 bytes
There is a trick to get double money via tiberium sale - though its an old
version bug, so I assume it's been corrected.  If you build a silo, let some
tiberium accumulate in it, then sell it, you'll get half the cost of the
silo, plus the cost of the tiberium stored (I guess the designers meant that
plus to be a minus!).  You lose the tiberium stored, so you can't do this
indefinitely, but in theory, if you harvested as much tiberium as possible
then *sold* it in the silos, you could get double the amount of cash.

TCipollina <joe...@stny.lrun.com> wrote in message
01be44dc$582d24c0$938fd2cc@compaq...
>oh.
>i think we are in two different contexts
>i am talking about singleplayer , just before the end of certain missions
>(so no enemy to worry about, and you own almost the entire map)
>you can build build build
>then sell sell sell
>and money is carried forwards to the  next level...
>
>but you do bring up and interesting point about canceling a build, i do
>believe the tiberium is converted to cold hard cash with no discount, so
>one may get twice the money!
>oh great, another idea to research!
>thanks
>--
>Fight Win Prevail
>But Never Cheat
>
>Olaf van der Spek <Sp...@EuroNet.NL> wrote in article
><785ffc$6dg$1...@beast.euro.net>...
>> Hi,
>>
>> This is a reply to TCipllina.
>> With my method, you don't need much space. You can use my method while in
>> combat and the opponent doesn't have a chance of destroying your siles
>(and
>> money with it).
>> Also, I guess with my method you have twice the money.
>>
>> --
>>
>> Olaf van der Spek
>> Almere, Holland
>> Sp...@EuroNet.NL
>>
>>
>>
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From: "DSHammond" <David@_deletethis_dshammond.freeserve.co.uk>
Subject: Re: Making money
Date: 1999/01/22
Message-ID: <78ag1b$6i5$1@news5.svr.pol.co.uk>
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